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Page 79
Date
Subject
Sun Feb 4 2001 13:37:29 MST
Re: Animated/Skinned Mesh
Sun Feb 4 01:51:21 MST 2001
Re: Help with mesh faces.....please!
Sat Feb 3 2001 19:24:38 MST
Re: A VERY newbie question
Sat Feb 3 2001 19:22:59 MST
Re: why BCB produces big files?
Sat Feb 3 2001 19:19:37 MST
Re: D3DXLoadSurfaceFromMemory
Sat Feb 3 2001 14:05:18 MST
Re: EnumAdapterModes not working correctly in DX8
Sat Feb 3 2001 13:56:12 MST
Re: Does SetRenderTarget() Return Secret Values?
Sat Feb 3 2001 12:08:04 MST
Re: why BCB produces big files?
Sat Feb 3 2001 12:07:13 MST
Re: EnumAdapterModes not working correctly in DX8
Sat Feb 3 2001 12:01:23 MST
Re: DrawIndexedPrimitiveUP()?
Sat Feb 3 2001 11:55:54 MST
Re: Does SetRenderTarget() Return Secret Values?
Fri Feb 2 2001 20:43:03 MST
Re: 2d bitmap rotation?
Fri Feb 2 2001 20:41:59 MST
Re: Multimon and Direct X, I want my cursor.
Fri Feb 2 2001 16:08:29 MST
Re: Animated/Skinned Mesh
Fri Feb 2 2001 14:41:11 MST
Re: Engine Question
Fri Feb 2 2001 13:19:48 MST
Re: multithreading and direct3d
Fri Feb 2 2001 11:42:56 MST
Re: Animated/Skinned Mesh
Fri Feb 2 2001 11:39:14 MST
Re: Mesh adjacency array?
Fri Feb 2 2001 11:34:12 MST
Re: D3DXLoadSurfaceFromMemory
Thu Feb 1 2001 22:15:34 MST
Re: Documentation
Thu Feb 1 2001 20:33:30 MST
Re: Vertical blank.
Thu Feb 1 2001 20:30:35 MST
Re: Multimon and Direct X, I want my cursor.
Thu Feb 1 2001 20:28:18 MST
Re: Converting Tutorial 2 to Full Screen
Thu Feb 1 2001 12:50:35 MST
Re: point sprites
Thu Feb 1 2001 12:49:00 MST
Re: Save to BMP
Thu Feb 1 2001 12:45:44 MST
Re: verry bad performance with the SwitchScreenMode example
Thu Feb 1 2001 12:44:03 MST
Re: text rendering
Thu Feb 1 2001 12:41:43 MST
Re: Misc issues/questions about DX8
Thu Feb 1 2001 12:25:55 MST
Re: Mesh adjacency array?
Thu Feb 1 2001 12:22:50 MST
Re: Converting Tutorial 2 to Full Screen
Thu Feb 1 2001 11:34:53 MST
Re: A few questions on x files please.
Thu Feb 1 2001 11:32:48 MST
Re: WRITEONLY VB's
Wed Jan 31 2001 21:42:40 MST
Re: WRITEONLY VB's
Wed Jan 31 2001 21:37:44 MST
Re: Using D3DXIntersect
Wed Jan 31 2001 21:36:57 MST
Re: Model placing/rotation matrices
Wed Jan 31 2001 21:35:33 MST
Re: D3DXLoadSurfaceFromMemory
Wed Jan 31 2001 21:27:37 MST
Re: If you can, name your price
Wed Jan 31 2001 21:21:45 MST
Re: 2D clipping with DX8 + TNT2
Wed Jan 31 2001 13:38:37 MST
Re: Save to BMP
Wed Jan 31 2001 11:33:09 MST
Re: whats an xof file ?
Wed Jan 31 2001 11:32:31 MST
Re: Question about RHW?
Wed Jan 31 2001 11:31:51 MST
Re: If you can, name your price
Wed Jan 31 2001 11:30:46 MST
Re: fill viewport with quad: edge inclusive?
Wed Jan 31 2001 11:29:09 MST
Re: Does DirectX8 optimized for pentiumIII?
Wed Jan 31 2001 11:26:38 MST
Re: Save to BMP
Thu Jan 31 01:24:04 MST 2002
Re: Font rendering
Tue Jan 30 2001 12:05:55 MST
Re: How to use multiple monitor in DX8
Tue Jan 30 2001 12:02:14 MST
Re: Save to BMP
Mon Jan 29 2001 17:10:36 MST
Re: 2D clipping with DX8 + TNT2
Mon Jan 29 2001 16:33:32 MST
Re: Save to BMP
Mon Jan 29 2001 11:27:15 MST
Re: 2D clipping with DX8 + TNT2
Mon Jan 29 2001 11:24:21 MST
Re: Save to BMP
Mon Jan 29 2001 09:53:14 MST
Re: On metrics for well behaved X-Files and how to verify for them
Mon Jan 29 2001 09:49:02 MST
Re: Save to BMP
Sun Jan 28 2001 10:43:30 MST
Re: DirectX8 is a big error design!!
Sun Jan 28 2001 09:48:57 MST
Re: What book did you learn DirectX from?
Sun Jan 28 2001 09:44:37 MST
Re: execute buffer
Sun Jan 28 2001 09:41:04 MST
Re: Displaying 2d text
Sun Jan 28 2001 09:39:03 MST
Re: Assigning texture coordinates?
Sun Jan 28 2001 09:35:38 MST
Re: Save to BMP
Sun Jan 28 2001 09:34:08 MST
Re: Newbie Confused
Tue Jan 28 01:25:58 MST 2003
Re: flickering with D3DLOCK_DISCARD
Sat Jan 27 2001 23:11:55 MST
Re: Newbie Confused
Sat Jan 27 2001 22:33:25 MST
Re: DirectX8 is a big error design!!
Fri Jan 26 2001 19:37:47 MST
Re: Looking for a good D3d Tutorial...
Fri Jan 26 2001 19:34:43 MST
Re: DirectX8 is a big error design!!
Fri Jan 26 2001 19:28:10 MST
Re: BMP from DX Surface : How is the pixel data stored on a surface type D3DFMT
Fri Jan 26 2001 11:50:00 MST
Re: DirectX8 is a big error design!!
Fri Jan 26 2001 11:48:39 MST
Re: BMP from DX Surface : How is the pixel data stored on a surface type D3DFMT
Fri Jan 26 2001 11:47:03 MST
Re: Save to BMP
Fri Jan 26 2001 11:44:12 MST
Re: DX8 and DirectDraw
Thu Jan 25 2001 21:16:39 MST
Re: header and define confusion
Thu Jan 25 2001 21:13:29 MST
Re: DX7/DX8 fiasco: Continued
Thu Jan 25 2001 17:31:26 MST
Re: DrawPrimitive
Thu Jan 25 2001 17:30:08 MST
Re: Save to BMP
Thu Jan 25 2001 17:28:21 MST
Re: DX7/DX8 fiasco: Continued
Thu Jan 25 2001 11:25:27 MST
Re: DX8 and DirectDraw
Thu Jan 25 2001 11:22:50 MST
Re: transparent material
Thu Jan 25 2001 11:21:09 MST
Re: Save to BMP
Thu Jan 25 2001 11:17:14 MST
Re: Screen coords to world coords
Thu Jan 25 2001 11:11:22 MST
Re: Save to BMP
Thu Jan 25 2001 11:08:02 MST
Re: Managing textures in D3D8
Thu Jan 25 2001 11:06:49 MST
Re: header and define confusion
Thu Jan 25 2001 11:02:54 MST
Re: Blending in DX8
Wed Jan 24 2001 21:00:25 MST
Re: transparent material
Wed Jan 24 2001 20:59:48 MST
Re: Translation with D3DFVF_XYZRHW
Wed Jan 24 2001 20:58:27 MST
Re: Loading textures
Wed Jan 24 2001 20:56:53 MST
Re: DX7/DX8 fiasco: Continued
Wed Jan 24 2001 20:53:52 MST
Re: Blending in DX8
Wed Jan 24 2001 20:52:46 MST
Re: Bad stretch operation in "IDirect3DDevice8::Present" method
Wed Jan 24 2001 20:50:44 MST
Re: Managing textures in D3D8
Tue Jan 23 2001 18:16:14 MST
Re: Save to BMP
Tue Jan 23 2001 17:59:28 MST
Re: d3dx xfile loading routines
Tue Jan 23 2001 17:57:48 MST
Re: DX8 and DirectDraw
Tue Jan 23 2001 17:17:57 MST
Re: Vertex & index buffer copy
Tue Jan 23 2001 17:16:04 MST
Re: Managing textures in D3D8
Tue Jan 23 2001 17:13:40 MST
Re: DX8 color blending
Mon Jan 22 2001 20:16:50 MST
Re: Vertex & index buffer copy
Mon Jan 22 2001 20:11:02 MST
Re: Newbie Confused
Mon Jan 22 2001 20:10:23 MST
Re: Managing textures in D3D8
Mon Jan 22 2001 20:08:28 MST
Re: IM/RM