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DateSubject
Sun Feb 4 2001 13:37:29 MSTRe: Animated/Skinned Mesh
Sun Feb 4 01:51:21 MST 2001Re: Help with mesh faces.....please!
Sat Feb 3 2001 19:24:38 MSTRe: A VERY newbie question
Sat Feb 3 2001 19:22:59 MSTRe: why BCB produces big files?
Sat Feb 3 2001 19:19:37 MSTRe: D3DXLoadSurfaceFromMemory
Sat Feb 3 2001 14:05:18 MSTRe: EnumAdapterModes not working correctly in DX8
Sat Feb 3 2001 13:56:12 MSTRe: Does SetRenderTarget() Return Secret Values?
Sat Feb 3 2001 12:08:04 MSTRe: why BCB produces big files?
Sat Feb 3 2001 12:07:13 MSTRe: EnumAdapterModes not working correctly in DX8
Sat Feb 3 2001 12:01:23 MSTRe: DrawIndexedPrimitiveUP()?
Sat Feb 3 2001 11:55:54 MSTRe: Does SetRenderTarget() Return Secret Values?
Fri Feb 2 2001 20:43:03 MSTRe: 2d bitmap rotation?
Fri Feb 2 2001 20:41:59 MSTRe: Multimon and Direct X, I want my cursor.
Fri Feb 2 2001 16:08:29 MSTRe: Animated/Skinned Mesh
Fri Feb 2 2001 14:41:11 MSTRe: Engine Question
Fri Feb 2 2001 13:19:48 MSTRe: multithreading and direct3d
Fri Feb 2 2001 11:42:56 MSTRe: Animated/Skinned Mesh
Fri Feb 2 2001 11:39:14 MSTRe: Mesh adjacency array?
Fri Feb 2 2001 11:34:12 MSTRe: D3DXLoadSurfaceFromMemory
Thu Feb 1 2001 22:15:34 MSTRe: Documentation
Thu Feb 1 2001 20:33:30 MSTRe: Vertical blank.
Thu Feb 1 2001 20:30:35 MSTRe: Multimon and Direct X, I want my cursor.
Thu Feb 1 2001 20:28:18 MSTRe: Converting Tutorial 2 to Full Screen
Thu Feb 1 2001 12:50:35 MSTRe: point sprites
Thu Feb 1 2001 12:49:00 MSTRe: Save to BMP
Thu Feb 1 2001 12:45:44 MSTRe: verry bad performance with the SwitchScreenMode example
Thu Feb 1 2001 12:44:03 MSTRe: text rendering
Thu Feb 1 2001 12:41:43 MSTRe: Misc issues/questions about DX8
Thu Feb 1 2001 12:25:55 MSTRe: Mesh adjacency array?
Thu Feb 1 2001 12:22:50 MSTRe: Converting Tutorial 2 to Full Screen
Thu Feb 1 2001 11:34:53 MSTRe: A few questions on x files please.
Thu Feb 1 2001 11:32:48 MSTRe: WRITEONLY VB's
Wed Jan 31 2001 21:42:40 MSTRe: WRITEONLY VB's
Wed Jan 31 2001 21:37:44 MSTRe: Using D3DXIntersect
Wed Jan 31 2001 21:36:57 MSTRe: Model placing/rotation matrices
Wed Jan 31 2001 21:35:33 MSTRe: D3DXLoadSurfaceFromMemory
Wed Jan 31 2001 21:27:37 MSTRe: If you can, name your price
Wed Jan 31 2001 21:21:45 MSTRe: 2D clipping with DX8 + TNT2
Wed Jan 31 2001 13:38:37 MSTRe: Save to BMP
Wed Jan 31 2001 11:33:09 MSTRe: whats an xof file ?
Wed Jan 31 2001 11:32:31 MSTRe: Question about RHW?
Wed Jan 31 2001 11:31:51 MSTRe: If you can, name your price
Wed Jan 31 2001 11:30:46 MSTRe: fill viewport with quad: edge inclusive?
Wed Jan 31 2001 11:29:09 MSTRe: Does DirectX8 optimized for pentiumIII?
Wed Jan 31 2001 11:26:38 MSTRe: Save to BMP
Thu Jan 31 01:24:04 MST 2002Re: Font rendering
Tue Jan 30 2001 12:05:55 MSTRe: How to use multiple monitor in DX8
Tue Jan 30 2001 12:02:14 MSTRe: Save to BMP
Mon Jan 29 2001 17:10:36 MSTRe: 2D clipping with DX8 + TNT2
Mon Jan 29 2001 16:33:32 MSTRe: Save to BMP
Mon Jan 29 2001 11:27:15 MSTRe: 2D clipping with DX8 + TNT2
Mon Jan 29 2001 11:24:21 MSTRe: Save to BMP
Mon Jan 29 2001 09:53:14 MSTRe: On metrics for well behaved X-Files and how to verify for them
Mon Jan 29 2001 09:49:02 MSTRe: Save to BMP
Sun Jan 28 2001 10:43:30 MSTRe: DirectX8 is a big error design!!
Sun Jan 28 2001 09:48:57 MSTRe: What book did you learn DirectX from?
Sun Jan 28 2001 09:44:37 MSTRe: execute buffer
Sun Jan 28 2001 09:41:04 MSTRe: Displaying 2d text
Sun Jan 28 2001 09:39:03 MSTRe: Assigning texture coordinates?
Sun Jan 28 2001 09:35:38 MSTRe: Save to BMP
Sun Jan 28 2001 09:34:08 MSTRe: Newbie Confused
Tue Jan 28 01:25:58 MST 2003Re: flickering with D3DLOCK_DISCARD
Sat Jan 27 2001 23:11:55 MSTRe: Newbie Confused
Sat Jan 27 2001 22:33:25 MSTRe: DirectX8 is a big error design!!
Fri Jan 26 2001 19:37:47 MSTRe: Looking for a good D3d Tutorial...
Fri Jan 26 2001 19:34:43 MSTRe: DirectX8 is a big error design!!
Fri Jan 26 2001 19:28:10 MSTRe: BMP from DX Surface : How is the pixel data stored on a surface type D3DFMT
Fri Jan 26 2001 11:50:00 MSTRe: DirectX8 is a big error design!!
Fri Jan 26 2001 11:48:39 MSTRe: BMP from DX Surface : How is the pixel data stored on a surface type D3DFMT
Fri Jan 26 2001 11:47:03 MSTRe: Save to BMP
Fri Jan 26 2001 11:44:12 MSTRe: DX8 and DirectDraw
Thu Jan 25 2001 21:16:39 MSTRe: header and define confusion
Thu Jan 25 2001 21:13:29 MSTRe: DX7/DX8 fiasco: Continued
Thu Jan 25 2001 17:31:26 MSTRe: DrawPrimitive
Thu Jan 25 2001 17:30:08 MSTRe: Save to BMP
Thu Jan 25 2001 17:28:21 MSTRe: DX7/DX8 fiasco: Continued
Thu Jan 25 2001 11:25:27 MSTRe: DX8 and DirectDraw
Thu Jan 25 2001 11:22:50 MSTRe: transparent material
Thu Jan 25 2001 11:21:09 MSTRe: Save to BMP
Thu Jan 25 2001 11:17:14 MSTRe: Screen coords to world coords
Thu Jan 25 2001 11:11:22 MSTRe: Save to BMP
Thu Jan 25 2001 11:08:02 MSTRe: Managing textures in D3D8
Thu Jan 25 2001 11:06:49 MSTRe: header and define confusion
Thu Jan 25 2001 11:02:54 MSTRe: Blending in DX8
Wed Jan 24 2001 21:00:25 MSTRe: transparent material
Wed Jan 24 2001 20:59:48 MSTRe: Translation with D3DFVF_XYZRHW
Wed Jan 24 2001 20:58:27 MSTRe: Loading textures
Wed Jan 24 2001 20:56:53 MSTRe: DX7/DX8 fiasco: Continued
Wed Jan 24 2001 20:53:52 MSTRe: Blending in DX8
Wed Jan 24 2001 20:52:46 MSTRe: Bad stretch operation in "IDirect3DDevice8::Present" method
Wed Jan 24 2001 20:50:44 MSTRe: Managing textures in D3D8
Tue Jan 23 2001 18:16:14 MSTRe: Save to BMP
Tue Jan 23 2001 17:59:28 MSTRe: d3dx xfile loading routines
Tue Jan 23 2001 17:57:48 MSTRe: DX8 and DirectDraw
Tue Jan 23 2001 17:17:57 MSTRe: Vertex & index buffer copy
Tue Jan 23 2001 17:16:04 MSTRe: Managing textures in D3D8
Tue Jan 23 2001 17:13:40 MSTRe: DX8 color blending
Mon Jan 22 2001 20:16:50 MSTRe: Vertex & index buffer copy
Mon Jan 22 2001 20:11:02 MSTRe: Newbie Confused
Mon Jan 22 2001 20:10:23 MSTRe: Managing textures in D3D8
Mon Jan 22 2001 20:08:28 MSTRe: IM/RM