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DateSubject
Wed, 28 Feb 2007 05:25:53 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Wed, 28 Feb 2007 05:24:15 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 16:38:24 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 15:10:47 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 10:29:46 -0800Re: Implementing a 3D lighting manager with shaders
Tue, 27 Feb 2007 10:20:58 -0800Re: Implementing a 3D lighting manager with shaders
Tue, 27 Feb 2007 08:16:10 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 04:27:15 -0800Re: Problem with animated xfiles
Mon, 26 Feb 2007 19:25:13 -0800Re: Problem with D3DXComputeNormals()
Mon, 26 Feb 2007 19:20:00 -0800Re: DDC/CI Vista API
Mon, 26 Feb 2007 19:18:59 -0800Re: a question about using mip-mapped textures
Mon, 26 Feb 2007 12:19:02 -0800Re: Creating an OSD like thingy
Mon, 26 Feb 2007 10:34:22 -0800Re: debugging managed app in C#
Mon, 26 Feb 2007 09:55:39 -0800Re: Problem with D3DXComputeNormals()
Mon, 26 Feb 2007 09:37:24 -0800Re: Multiple SkinWeights and Bones
Mon, 26 Feb 2007 09:34:05 -0800Re: debugging managed app in C#
Sat, 24 Feb 2007 15:05:41 -0800Re: HLSL generic phong(?) lighting shader for a beginner...
Sat, 24 Feb 2007 15:03:48 -0800Re: HLSL generic phong(?) lighting shader for a beginner...
Sat, 24 Feb 2007 11:35:16 -0800Re: HLSL generic phong(?) lighting shader for a beginner...
Sat, 24 Feb 2007 10:14:18 -0800Re: Passing data from vertex to pixel shader
Fri, 23 Feb 2007 16:18:06 -0800Re: Slowing Render Rate of DXUT
Fri, 23 Feb 2007 10:59:15 -0800Re: Using a negative scale value to mirror an image
Fri, 23 Feb 2007 10:09:52 -0800Re: Using a negative scale value to mirror an image
Fri, 23 Feb 2007 08:02:01 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Fri, 23 Feb 2007 07:59:10 -0800Re: Passing bytes to a shader
Thu, 22 Feb 2007 14:05:13 -0800Re: StretchRect between surfaces belonging to same RT texture
Thu, 22 Feb 2007 12:25:58 -0800Re: is Microsoft.DirectX.Direct3D.Sprite obsolete?
Thu, 22 Feb 2007 06:26:18 -0800Re: accessing information from a vertex inside a pixel shader
Wed, 21 Feb 2007 20:12:24 -0800Re: Resize Window
Wed, 21 Feb 2007 13:56:44 -0800Re: D3D10: Rendering to depth buffer only and accessing 6 depth buffers as a cu
Wed, 21 Feb 2007 12:24:34 -0800Re: StretchRect between surfaces belonging to same RT texture
Wed, 21 Feb 2007 07:13:40 -0800Re: Partial update of texture.
Wed, 21 Feb 2007 07:11:37 -0800Re: DirectX screen capture
Wed, 21 Feb 2007 06:57:57 -0800Re: StretchRect between surfaces belonging to same RT texture
Wed, 21 Feb 2007 06:54:09 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Wed, 21 Feb 2007 06:52:56 -0800Re: directX font & japanese
Tue, 20 Feb 2007 08:56:57 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Tue, 20 Feb 2007 06:33:03 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Tue, 20 Feb 2007 06:30:37 -0800Re: cannot create a new DirectX project
Mon, 19 Feb 2007 06:11:39 -0800Re: Help on books for DirectX
Sun, 18 Feb 2007 18:51:20 -0800Re: Direct3D9: (ERROR) :We are in state record mode.
Sun, 18 Feb 2007 18:50:35 -0800Re: Alphablending using SourceAlpha *and* BlendFactor
Sun, 18 Feb 2007 12:28:56 -0800Re: Direct3D9: (ERROR) :We are in state record mode.
Sat, 17 Feb 2007 10:15:09 -0800Re: Direct3D9: (ERROR) :We are in state record mode.
Sat, 17 Feb 2007 10:12:23 -0800Re: directX font & japanese
Fri, 16 Feb 2007 08:44:02 -0800Re: Using d3deffect with blended meshes = no movement?
Fri, 16 Feb 2007 07:19:15 -0800Re: is it possible to access vertex information from within a pixel shader?
Fri, 16 Feb 2007 07:16:45 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Thu, 15 Feb 2007 15:54:30 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Thu, 15 Feb 2007 10:22:25 -0800Re: How to use Pixel Shader to process some fixed pixels of a Texture
Thu, 15 Feb 2007 10:19:38 -0800Re: Sprites with D3D
Thu, 15 Feb 2007 10:18:28 -0800Re: directX font & japanese
Wed, 14 Feb 2007 10:48:56 -0800Re: query release?
Wed, 14 Feb 2007 10:46:55 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Wed, 14 Feb 2007 10:45:07 -0800Re: Resolution DirectX3D managed
Tue, 13 Feb 2007 18:01:46 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Tue, 13 Feb 2007 12:46:48 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Tue, 13 Feb 2007 10:06:05 -0800Re: Installing DirectX 9.0 in Windows XP
Tue, 13 Feb 2007 08:34:07 -0800Re: PointList Problem
Tue, 13 Feb 2007 06:40:51 -0800Re: Using Alpha Blending on multiple objects
Tue, 13 Feb 2007 06:36:39 -0800Re: PointList Problem
Mon, 12 Feb 2007 17:12:05 -0800Re: Fullscreen/ Windowed
Mon, 12 Feb 2007 13:38:08 -0800Re: Stencil mask
Mon, 12 Feb 2007 13:36:42 -0800Re: PointList Problem
Fri, 09 Feb 2007 13:33:02 -0800Re: Brush Painting using DirectX Graphics
Fri, 09 Feb 2007 12:32:04 -0800Re: Brush Painting using DirectX Graphics
Wed, 07 Feb 2007 08:59:28 -0800Re: Brush Painting using DirectX Graphics
Tue, 06 Feb 2007 20:51:47 -0800Re: DirectX 9 appwizard woes
Tue, 06 Feb 2007 16:13:55 -0800Re: More Directx 9 appwizard woes
Tue, 06 Feb 2007 16:12:21 -0800Re: DirectX 9 appwizard woes
Tue, 06 Feb 2007 14:32:56 -0800Re: More Directx 9 appwizard woes
Tue, 06 Feb 2007 14:31:46 -0800Re: DirectX 9 appwizard woes
Mon, 05 Feb 2007 19:58:23 -0800Re: Full Screen Picking
Mon, 05 Feb 2007 12:00:33 -0800Re: Fast GUI with slow 3D
Mon, 05 Feb 2007 10:23:43 -0800Re: Fast GUI with slow 3D
Mon, 05 Feb 2007 10:10:17 -0800Re: Fast GUI with slow 3D
Mon, 05 Feb 2007 09:29:50 -0800Re: Blending entire texture accross a single poly
Mon, 05 Feb 2007 09:27:29 -0800Re: Blending entire texture accross a single poly
Mon, 05 Feb 2007 09:22:28 -0800Re: Vertex Buffer Reuse - how?
Mon, 05 Feb 2007 09:21:07 -0800Re: Fast GUI with slow 3D
Sun, 04 Feb 2007 14:41:03 -0800Re: Full Screen Picking
Sun, 04 Feb 2007 14:39:31 -0800Re: D3DXFillTexture & mip levels
Sun, 04 Feb 2007 14:30:46 -0800Re: Fast GUI with slow 3D
Sat, 03 Feb 2007 18:31:35 -0800Re: Fast GUI with slow 3D
Sat, 03 Feb 2007 18:28:12 -0800Re: Direct3DSurface9 copy across different devices
Sat, 03 Feb 2007 10:01:41 -0800Re: where is the failure?
Sat, 03 Feb 2007 10:01:08 -0800Re: Vertex Buffer Reuse - how?
Fri, 02 Feb 2007 09:46:45 -0800Re: Vertex Buffer Reuse - how?
Fri, 02 Feb 2007 09:45:35 -0800Re: Brush Painting using DirectX Graphics
Fri, 02 Feb 2007 09:41:55 -0800Re: Writing text to screen under VS5/Vista
Fri, 02 Feb 2007 05:47:02 -0800Re: where is the failure?
Fri, 02 Feb 2007 05:45:50 -0800Re: IndexBuffer
Thu, 01 Feb 2007 20:30:34 -0800Re: DrawTransform Jumping Lines Workaround?
Thu, 01 Feb 2007 18:07:37 -0800Re: Vector Graphics
Thu, 01 Feb 2007 14:53:19 -0800Re: Writing text to screen under VS5/Vista
Thu, 01 Feb 2007 13:04:38 -0800Re: Vector Graphics
Thu, 01 Feb 2007 09:37:43 -0800Re: IndexBuffer
Thu, 01 Feb 2007 09:18:30 -0800Re: Vector Graphics
Thu, 01 Feb 2007 09:14:54 -0800Re: run DirectX 9 as a service/headless?
Thu, 01 Feb 2007 09:10:52 -0800Re: IndexBuffer
Wed, 31 Jan 2007 19:00:23 -0800Re: Translucent billboards