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DateSubject
Thu Jan 4 2001 11:07:10 MSTRe: d3d question
Thu Jan 4 2001 11:03:10 MSTRe: Knowing how much processing time you have left...
Thu Jan 4 2001 11:02:28 MSTRe: D3D8 Texture and bitmaps
Wed Jan 3 2001 22:17:57 MSTRe: point sprites
Wed Jan 3 2001 22:09:07 MSTRe: Flickering problem... might be easy to solve ;-)
Wed Jan 3 2001 15:32:30 MSTRe: Question that's nagged me for some time ... MFC or No MFC?
Wed Jan 3 2001 15:26:54 MSTRe: Knowing how much processing time you have left...
Wed Jan 3 2001 15:20:10 MSTRe: Flickering problem... might be easy to solve ;-)
Tue Jan 2 2001 19:37:30 MSTRe: newbie: how to load a bitmap from a file
Tue Jan 2 2001 19:36:18 MSTRe: D3D8 Texture and bitmaps revisited
Tue Jan 2 2001 16:08:37 MSTRe: Transluency w/o alpha channel (DX8)
Tue Jan 2 2001 15:06:12 MSTRe: Transluency w/o alpha channel (DX8)
Tue Jan 2 2001 14:50:14 MSTRe: D3D8 Texture and bitmaps
Tue Jan 2 2001 12:57:07 MSTRe: D3D8 Texture and bitmaps
Tue Jan 2 2001 12:50:55 MSTRe: Transluency w/o alpha channel (DX8)
Tue Jan 2 2001 12:44:02 MSTRe: Transluency w/o alpha channel (DX8)
Wed Jan 2 01:54:13 MST 2002Re: Is D3DXMatrixMultiply hardware accelerated
Mon Jan 1 2001 16:28:22 MSTRe: Transluency w/o alpha channel (DX8)
Mon Jan 1 2001 11:05:15 MSTRe: help - DirectX version checking
Mon Jan 1 2001 11:03:40 MSTRe: DX8: Transparent Bitmap Copying
Sun Dec 31 2000 15:40:32 MSTRe: How is the stride of an ID3DXMesh specified - Is it always triangles
Sun Dec 31 2000 15:34:35 MSTRe: help with new check methods
Sun Dec 31 2000 15:26:20 MSTRe: DX8 equivalent to COLORFILL
Sun Dec 31 2000 15:24:36 MSTRe: a question of curiosity
Sat Dec 30 2000 13:35:11 MSTRe: dx8 software vertex processing
Sat Dec 30 2000 13:30:38 MSTRe: stretching bitmap
Sat Dec 30 2000 13:27:19 MSTRe: pixel combining
Sat Dec 30 2000 12:56:18 MSTRe: 3DS loader tutorial?
Sat Dec 30 2000 12:46:10 MSTRe: Fade-in and Fade-out
Fri Dec 29 2000 16:33:45 MSTRe: 3DS loader tutorial?
Thu Dec 28 2000 17:00:23 MSTRe: IS NECESSARY to specify FVF when creating Vertex Buffers?
Thu Dec 28 2000 13:52:52 MSTRe: IS NECESSARY to specify FVF when creating Vertex Buffers?
Thu Dec 28 2000 11:00:43 MSTRe: large vertex buffers
Thu Dec 28 2000 10:57:19 MSTRe: Forgive my stupidity
Wed Dec 27 2000 18:18:49 MSTRe: QueryInterface problems
Wed Dec 27 2000 10:30:36 MSTRe: opengl with dx
Wed Dec 27 2000 10:30:02 MSTRe: hardware support for new DX8 things
Wed Dec 27 2000 10:28:57 MSTRe: DirectX Version
Wed Dec 27 2000 10:27:26 MSTRe: DX8, out of memory?!?
Tue Dec 26 2000 14:12:07 MSTHow to get Direct3D help
Tue Dec 26 2000 13:31:23 MSTRe: DX8, out of memory?!?
Tue Dec 26 2000 13:29:51 MSTRe: Documentation for helper files?
Tue Dec 26 2000 13:27:03 MSTRe: D3DXMatrixTranslation
Mon Dec 25 2000 14:46:03 MSTRe: Seperate VB from C++ in DirectX help
Mon Dec 25 2000 14:35:36 MSTRe: DirectDraw a bad idea for new app?
Sun Dec 24 2000 11:32:09 MSTRe: Pixel and Vertex Shader tutorials?
Sun Dec 24 2000 11:25:17 MSTRe: Texture problem with large triangles on Voodoo cards
Sun Dec 24 2000 11:21:41 MSTRe: D3DXCreateTexture
Sat Dec 23 2000 12:13:37 MSTRe: quickie vector question
Fri Dec 22 2000 16:39:24 MSTRe: quickie vector question
Fri Dec 22 2000 15:47:23 MSTRe: quickie vector question
Fri Dec 22 2000 12:38:11 MSTRe: What version of DirectX does Win95 come with?
Fri Dec 22 2000 10:59:52 MSTRe: LineStrip (Are vertices shared??)
Fri Dec 22 2000 10:48:11 MSTRe: colorkey
Fri Dec 22 2000 10:41:18 MSTRe: quickie vector question
Fri Dec 22 2000 10:38:52 MSTRe: DrawPrimitive lines
Thu Dec 21 2000 23:00:04 MSTRe: quickie vector question
Thu Dec 21 2000 18:04:26 MSTRe: LineStrip (Are vertices shared??)
Thu Dec 21 2000 18:02:23 MSTRe: LineStrip (Are vertices shared??)
Thu Dec 21 2000 16:17:13 MSTRe: textures in x-files
Thu Dec 21 2000 16:16:33 MSTRe: link error
Thu Dec 21 2000 15:45:55 MSTRe: LineStrip (Are vertices shared??)
Thu Dec 21 2000 13:19:09 MSTRe: QueryInterface problems
Thu Dec 21 2000 12:53:58 MSTRe: How is the stride of an ID3DXMesh specified - Is it always triangles
Thu Dec 21 2000 12:53:02 MSTRe: DrawPrimitive lines
Wed Dec 20 2000 16:54:44 MSTRe: (Please Help) Light Attenuation (especially Microsoft)
Wed Dec 20 2000 16:02:06 MSTRe: Texture Blending
Wed Dec 20 2000 12:01:45 MSTRe: vertices
Wed Dec 20 2000 11:25:05 MSTRe: need help desperately with sprite method in DX8
Wed Dec 20 2000 11:15:44 MSTRe: D3DXMESH & Vertex Colors
Tue Dec 19 2000 17:11:25 MSTRe: DrawPrimitive lines
Tue Dec 19 2000 15:44:42 MSTRe: DrawPrimitive lines
Tue Dec 19 2000 15:17:16 MSTRe: DirectX 8.0 Mesh
Tue Dec 19 2000 13:12:23 MSTRe: Verticies?
Tue Dec 19 2000 11:31:23 MSTRe: DX8 SDK Problems
Tue Dec 19 2000 11:30:27 MSTRe: DirectX 8.0 Mesh
Tue Dec 19 2000 11:26:17 MSTRe: alpha blending and z buffer ?
Tue Dec 19 2000 11:25:07 MSTRe: Verticies?
Mon Dec 18 2000 23:33:33 MSTRe: What does the I mean?
Mon Dec 18 2000 23:24:55 MSTRe: Creating .x files with 3d studio
Mon Dec 18 2000 23:22:01 MSTRe: Surface -> GetDC
Mon Dec 18 2000 23:20:26 MSTRe: generating .x files
Mon Dec 18 2000 19:30:06 MSTRe: Surface -> GetDC
Mon Dec 18 2000 18:00:13 MSTRe: Frustum culling
Mon Dec 18 2000 17:56:11 MSTRe: Hidden Surface Removal, ever hear of this technique?
Mon Dec 18 2000 17:20:48 MSTRe: Hidden Surface Removal, ever hear of this technique?
Mon Dec 18 2000 16:37:04 MSTRe: collision detection with directx 8
Mon Dec 18 2000 16:20:25 MSTRe: Verticies?
Mon Dec 18 2000 11:44:29 MSTRe: multimon names
Mon Dec 18 2000 11:19:30 MSTRe: Surface -> GetDC
Mon Dec 18 2000 11:18:07 MSTRe: Frustum culling
Mon Dec 18 2000 11:15:56 MSTRe: Effect File Problem.
Sun Dec 17 2000 15:13:51 MSTRe: LockRect fails for plain texture?
Sat Dec 16 2000 12:23:03 MSTRe: DX8 Texture Compression
Sat Dec 16 2000 12:20:58 MSTRe: Prventing Alt+Tab under Win2K???
Sat Dec 16 2000 12:20:03 MSTRe: Trouble with alpha surface D3DFMT_A8
Sat Dec 16 2000 12:18:22 MSTRe: mapping opengl to DirectX
Fri Dec 15 2000 13:02:39 MSTRe: Trouble with alpha surface D3DFMT_A8
Fri Dec 15 2000 13:01:30 MSTRe: lighting problem
Fri Dec 15 2000 12:23:21 MSTRe: DX7 VBuffers stopped working in DX8 runtime
Fri Dec 15 2000 11:06:02 MSTRe: DX 8.0 only gives me the reference drivers, no HAL??