[ Home | Direct3D Book | Direct3D Usenet Posts ]

Page 82

DateSubject
Mon Dec 18 2000 23:24:55 MSTRe: Creating .x files with 3d studio
Mon Dec 18 2000 23:22:01 MSTRe: Surface -> GetDC
Mon Dec 18 2000 23:20:26 MSTRe: generating .x files
Mon Dec 18 2000 19:30:06 MSTRe: Surface -> GetDC
Mon Dec 18 2000 18:00:13 MSTRe: Frustum culling
Mon Dec 18 2000 17:56:11 MSTRe: Hidden Surface Removal, ever hear of this technique?
Mon Dec 18 2000 17:20:48 MSTRe: Hidden Surface Removal, ever hear of this technique?
Mon Dec 18 2000 16:37:04 MSTRe: collision detection with directx 8
Mon Dec 18 2000 16:20:25 MSTRe: Verticies?
Mon Dec 18 2000 11:44:29 MSTRe: multimon names
Mon Dec 18 2000 11:19:30 MSTRe: Surface -> GetDC
Mon Dec 18 2000 11:18:07 MSTRe: Frustum culling
Mon Dec 18 2000 11:15:56 MSTRe: Effect File Problem.
Sun Dec 17 2000 15:13:51 MSTRe: LockRect fails for plain texture?
Sat Dec 16 2000 12:23:03 MSTRe: DX8 Texture Compression
Sat Dec 16 2000 12:20:58 MSTRe: Prventing Alt+Tab under Win2K???
Sat Dec 16 2000 12:20:03 MSTRe: Trouble with alpha surface D3DFMT_A8
Sat Dec 16 2000 12:18:22 MSTRe: mapping opengl to DirectX
Fri Dec 15 2000 13:02:39 MSTRe: Trouble with alpha surface D3DFMT_A8
Fri Dec 15 2000 13:01:30 MSTRe: lighting problem
Fri Dec 15 2000 12:23:21 MSTRe: DX7 VBuffers stopped working in DX8 runtime
Fri Dec 15 2000 11:06:02 MSTRe: DX 8.0 only gives me the reference drivers, no HAL??
Fri Dec 15 2000 10:57:15 MSTRe: ID3DDevice fullscreen capabilities, Really!!
Fri Dec 15 2000 10:55:59 MSTRe: generating .x files
Fri Dec 15 2000 10:54:19 MSTRe: DX 8.0 only gives me the reference drivers, no HAL??
Fri Dec 15 2000 10:52:32 MSTRe: Convx
Fri Dec 15 2000 08:28:26 MSTRe: Obfuscated DX code.
Fri Dec 15 2000 08:26:04 MSTRe: DX7 VBuffers stopped working in DX8 runtime
Fri Dec 15 2000 08:25:09 MSTRe: DX 8.0 only gives me the reference drivers, no HAL??
Fri Dec 15 2000 08:20:52 MSTRe: Convx
Thu Dec 14 2000 17:27:53 MSTRe: mapping opengl to DirectX
Thu Dec 14 2000 10:24:10 MSTRe: d3dx dll
Thu Dec 14 2000 10:21:56 MSTRe: Do texture maps HAVE to be square?
Thu Dec 14 2000 10:20:51 MSTRe: Do texture maps HAVE to be square?
Thu Dec 14 2000 10:19:51 MSTRe: where to ID3DXFont::DrawText ?
Thu Dec 14 2000 10:18:16 MSTRe: Need advice: smoothing texture transition between triangles
Wed Dec 13 2000 21:36:43 MSTRe: Do texture maps HAVE to be square?
Wed Dec 13 2000 19:08:51 MSTRe: Need advice: smoothing texture transition between triangles
Wed Dec 13 2000 16:49:27 MSTRe: DirectX file format and trancparency
Wed Dec 13 2000 14:42:49 MSTRe: beginner question
Wed Dec 13 2000 12:31:42 MSTRe: where to ID3DXFont::DrawText ?
Wed Dec 13 2000 12:30:52 MSTRe: Texture
Wed Dec 13 2000 12:28:23 MSTRe: How to light a face two side?
Wed Dec 13 2000 12:23:34 MSTRe: DirectX file format and trancparency
Wed Dec 13 2000 09:46:14 MSTRe: DirectX file format and trancparency
Wed Dec 13 2000 09:44:30 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 23:10:57 MSTRe: DirectX file format and trancparency
Tue Dec 12 2000 20:10:08 MSTRe: DX8 Blting Bitmap
Tue Dec 12 2000 17:32:31 MSTRe: sizing points
Tue Dec 12 2000 16:49:50 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 15:51:52 MSTRe: DX8 Blting Bitmap
Tue Dec 12 2000 14:22:05 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 12:54:48 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 12:21:40 MSTRe: Pixel and Vertex Shader tutorials?
Tue Dec 12 2000 11:09:06 MSTRe: Texturing
Tue Dec 12 2000 11:08:28 MSTRe: smooth lighting
Tue Dec 12 2000 11:07:20 MSTRe: point sprites
Tue Dec 12 2000 11:04:22 MSTRe: DirectX8 Drawing Text
Tue Dec 12 2000 10:56:33 MSTRe: DirectX file format and trancparency
Tue Dec 12 2000 10:55:28 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 10:50:38 MSTRe: fullscreen samples in DX8
Mon Dec 11 2000 16:44:57 MSTRe: Setting texture size
Mon Dec 11 2000 16:43:07 MSTRe: DDraw Docs
Mon Dec 11 2000 14:25:50 MSTRe: Vertices and Textures
Mon Dec 11 2000 14:24:56 MSTRe: DirectX 3 SDK for NT 4.0
Mon Dec 11 2000 14:23:47 MSTRe: DirectX Tutorials? Books?
Mon Dec 11 2000 13:16:11 MSTRe: DX8 Blting Bitmap
Mon Dec 11 2000 12:27:50 MSTRe: origins
Mon Dec 11 2000 12:25:43 MSTRe: Deadend situation
Mon Dec 11 2000 12:23:52 MSTRe: Deadend situation
Mon Dec 11 2000 12:16:21 MSTRe: Untransformed and Lit vertices problem
Mon Dec 11 2000 12:10:11 MSTRe: fullscreen samples in DX8
Mon Dec 11 2000 12:06:58 MSTRe: DX Utilities
Sun Dec 10 2000 16:54:18 MSTRe: Untransformed and Lit vertices problem
Sun Dec 10 2000 14:10:45 MSTRe: DirectX in C?
Sun Dec 10 2000 11:55:32 MSTRe: Detecting video memory wtih Dx8
Sun Dec 10 2000 10:57:27 MSTRe: Full-screen mode
Sun Dec 10 2000 10:56:29 MSTRe: Detecting video memory wtih Dx8
Sun Dec 10 2000 09:45:20 MSTRe: Selection renderers...
Sun Dec 10 2000 09:44:33 MSTRe: fullscreen samples in DX8
Sun Dec 10 2000 09:42:37 MSTRe: DX Utilities
Sun Dec 10 2000 09:38:31 MSTRe: d3dxfont issues..
Sun Dec 10 2000 09:33:08 MSTRe: DirectX in C?
Sun Dec 10 2000 09:31:41 MSTRe: clipping in screenspace
Sat Dec 9 2000 12:39:49 MSTRe: texture mapping
Sat Dec 9 2000 12:23:41 MSTRe: DirectX in C?
Sat Dec 9 2000 12:22:11 MSTRe: clipping in screenspace
Fri Dec 8 2000 20:08:26 MSTRe: Rotate 3D
Fri Dec 8 2000 20:04:15 MSTRe: Pixel Shaders and Vertex Shaders
Fri Dec 8 2000 19:49:57 MSTRe: how do I move objects
Fri Dec 8 2000 19:35:24 MSTRe: Pixel Shaders and Vertex Shaders
Fri Dec 8 2000 19:28:44 MSTRe: DirectX in C?
Fri Dec 8 2000 16:43:30 MSTRe: D3DXMATRIX
Fri Dec 8 2000 16:29:26 MSTRe: What About colorkeying with DX8 ?
Fri Dec 8 2000 15:36:01 MSTRe: What About colorkeying with DX8 ?
Fri Dec 8 2000 15:31:59 MSTRe: DirectX8, Elusive
Fri Dec 8 2000 15:21:15 MSTRe: DirectX in C?
Fri Dec 8 2000 15:18:58 MSTRe: D3DXMATRIX
Fri Dec 8 2000 15:17:17 MSTRe: Pixel Shaders and Vertex Shaders
Fri Dec 8 2000 14:05:55 MSTRe: Pixel Shaders and Vertex Shaders
Fri Dec 8 2000 14:04:17 MSTRe: D3DUtil_SetViewMatrix