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DateSubject
Mon Jan 8 2001 16:02:36 MSTRe: 24bit
Mon Jan 8 2001 15:30:41 MSTRe: Video card and DX8
Mon Jan 8 2001 15:25:48 MSTRe: D3DXFont in Begin/End scene
Sun Jan 7 2001 16:45:32 MSTRe: IDirectDrawSurface7* or LPDIRECTDRAWSURFACE7?
Sun Jan 7 2001 16:44:09 MSTRe: D3DX8 Library
Tue Jan 7 01:40:50 MST 2003Re: Matrices
Sat Jan 6 2001 19:23:18 MSTRe: DirectX 7 or 8?
Sat Jan 6 2001 19:02:20 MSTRe: DirectX 7 or 8?
Sat Jan 6 2001 18:20:13 MSTRe: DirectX 7 or 8?
Sat Jan 6 2001 18:07:16 MSTRe: X files, D3DXLoadMeshFromX, How to get Multiple objects
Sat Jan 6 2001 18:04:27 MSTRe: X files, D3DXLoadMeshFromX, How to get Multiple objects
Mon Jan 6 01:38:10 MST 2003Re: How to lock and change colors of texture in C#
Mon Jan 6 01:36:53 MST 2003Re: vertex shader + ID3DXMesh do not work
Mon Jan 6 01:35:20 MST 2003Re: Imewindow
Fri Jan 5 2001 18:01:00 MSTRe: curved triangle
Fri Jan 5 2001 17:53:14 MSTRe: Alright, 2d or 3d?
Fri Jan 5 2001 16:59:08 MSTRe: DX8 progressive meshes...
Fri Jan 5 2001 14:59:15 MSTRe: 16-Bit color question
Fri Jan 5 2001 11:49:37 MSTRe: Mapping Mouse Coord into 3D Scene
Fri Jan 5 2001 11:43:19 MSTRe: 16-Bit color question
Thu Jan 4 2001 18:20:10 MSTRe: 16-Bit color question
Thu Jan 4 2001 17:55:24 MSTRe: 16-Bit color question
Thu Jan 4 2001 17:51:24 MSTRe: X files, D3DXLoadMeshFromX, How to get Multiple objects
Thu Jan 4 2001 15:03:39 MSTRe: problems with transparent 2d sprites
Thu Jan 4 2001 13:47:34 MSTRe: X files, D3DXLoadMeshFromX, How to get Multiple objects
Thu Jan 4 2001 12:06:08 MSTRe: DirectX 7.0a Documentation
Thu Jan 4 2001 11:43:43 MSTRe: Two questions about DX8
Thu Jan 4 2001 11:42:01 MSTRe: problems with transparent 2d sprites
Thu Jan 4 2001 11:41:04 MSTRe: mouse coordinates
Thu Jan 4 2001 11:08:37 MSTRe: FAQ
Thu Jan 4 2001 11:07:10 MSTRe: d3d question
Thu Jan 4 2001 11:03:10 MSTRe: Knowing how much processing time you have left...
Thu Jan 4 2001 11:02:28 MSTRe: D3D8 Texture and bitmaps
Wed Jan 3 2001 22:17:57 MSTRe: point sprites
Wed Jan 3 2001 22:09:07 MSTRe: Flickering problem... might be easy to solve ;-)
Wed Jan 3 2001 15:32:30 MSTRe: Question that's nagged me for some time ... MFC or No MFC?
Wed Jan 3 2001 15:26:54 MSTRe: Knowing how much processing time you have left...
Wed Jan 3 2001 15:20:10 MSTRe: Flickering problem... might be easy to solve ;-)
Tue Jan 2 2001 19:37:30 MSTRe: newbie: how to load a bitmap from a file
Tue Jan 2 2001 19:36:18 MSTRe: D3D8 Texture and bitmaps revisited
Tue Jan 2 2001 16:08:37 MSTRe: Transluency w/o alpha channel (DX8)
Tue Jan 2 2001 15:06:12 MSTRe: Transluency w/o alpha channel (DX8)
Tue Jan 2 2001 14:50:14 MSTRe: D3D8 Texture and bitmaps
Tue Jan 2 2001 12:57:07 MSTRe: D3D8 Texture and bitmaps
Tue Jan 2 2001 12:50:55 MSTRe: Transluency w/o alpha channel (DX8)
Tue Jan 2 2001 12:44:02 MSTRe: Transluency w/o alpha channel (DX8)
Wed Jan 2 01:54:13 MST 2002Re: Is D3DXMatrixMultiply hardware accelerated
Mon Jan 1 2001 16:28:22 MSTRe: Transluency w/o alpha channel (DX8)
Mon Jan 1 2001 11:05:15 MSTRe: help - DirectX version checking
Mon Jan 1 2001 11:03:40 MSTRe: DX8: Transparent Bitmap Copying
Sun Dec 31 2000 15:40:32 MSTRe: How is the stride of an ID3DXMesh specified - Is it always triangles
Sun Dec 31 2000 15:34:35 MSTRe: help with new check methods
Sun Dec 31 2000 15:26:20 MSTRe: DX8 equivalent to COLORFILL
Sun Dec 31 2000 15:24:36 MSTRe: a question of curiosity
Sat Dec 30 2000 13:35:11 MSTRe: dx8 software vertex processing
Sat Dec 30 2000 13:30:38 MSTRe: stretching bitmap
Sat Dec 30 2000 13:27:19 MSTRe: pixel combining
Sat Dec 30 2000 12:56:18 MSTRe: 3DS loader tutorial?
Sat Dec 30 2000 12:46:10 MSTRe: Fade-in and Fade-out
Fri Dec 29 2000 16:33:45 MSTRe: 3DS loader tutorial?
Thu Dec 28 2000 17:00:23 MSTRe: IS NECESSARY to specify FVF when creating Vertex Buffers?
Thu Dec 28 2000 13:52:52 MSTRe: IS NECESSARY to specify FVF when creating Vertex Buffers?
Thu Dec 28 2000 11:00:43 MSTRe: large vertex buffers
Thu Dec 28 2000 10:57:19 MSTRe: Forgive my stupidity
Wed Dec 27 2000 18:18:49 MSTRe: QueryInterface problems
Wed Dec 27 2000 10:30:36 MSTRe: opengl with dx
Wed Dec 27 2000 10:30:02 MSTRe: hardware support for new DX8 things
Wed Dec 27 2000 10:28:57 MSTRe: DirectX Version
Wed Dec 27 2000 10:27:26 MSTRe: DX8, out of memory?!?
Tue Dec 26 2000 14:12:07 MSTHow to get Direct3D help
Tue Dec 26 2000 13:31:23 MSTRe: DX8, out of memory?!?
Tue Dec 26 2000 13:29:51 MSTRe: Documentation for helper files?
Tue Dec 26 2000 13:27:03 MSTRe: D3DXMatrixTranslation
Mon Dec 25 2000 14:46:03 MSTRe: Seperate VB from C++ in DirectX help
Mon Dec 25 2000 14:35:36 MSTRe: DirectDraw a bad idea for new app?
Sun Dec 24 2000 11:32:09 MSTRe: Pixel and Vertex Shader tutorials?
Sun Dec 24 2000 11:25:17 MSTRe: Texture problem with large triangles on Voodoo cards
Sun Dec 24 2000 11:21:41 MSTRe: D3DXCreateTexture
Sat Dec 23 2000 12:13:37 MSTRe: quickie vector question
Fri Dec 22 2000 16:39:24 MSTRe: quickie vector question
Fri Dec 22 2000 15:47:23 MSTRe: quickie vector question
Fri Dec 22 2000 12:38:11 MSTRe: What version of DirectX does Win95 come with?
Fri Dec 22 2000 10:59:52 MSTRe: LineStrip (Are vertices shared??)
Fri Dec 22 2000 10:48:11 MSTRe: colorkey
Fri Dec 22 2000 10:41:18 MSTRe: quickie vector question
Fri Dec 22 2000 10:38:52 MSTRe: DrawPrimitive lines
Thu Dec 21 2000 23:00:04 MSTRe: quickie vector question
Thu Dec 21 2000 18:04:26 MSTRe: LineStrip (Are vertices shared??)
Thu Dec 21 2000 18:02:23 MSTRe: LineStrip (Are vertices shared??)
Thu Dec 21 2000 16:17:13 MSTRe: textures in x-files
Thu Dec 21 2000 16:16:33 MSTRe: link error
Thu Dec 21 2000 15:45:55 MSTRe: LineStrip (Are vertices shared??)
Thu Dec 21 2000 13:19:09 MSTRe: QueryInterface problems
Thu Dec 21 2000 12:53:58 MSTRe: How is the stride of an ID3DXMesh specified - Is it always triangles
Thu Dec 21 2000 12:53:02 MSTRe: DrawPrimitive lines
Wed Dec 20 2000 16:54:44 MSTRe: (Please Help) Light Attenuation (especially Microsoft)
Wed Dec 20 2000 16:02:06 MSTRe: Texture Blending
Wed Dec 20 2000 12:01:45 MSTRe: vertices
Wed Dec 20 2000 11:25:05 MSTRe: need help desperately with sprite method in DX8
Wed Dec 20 2000 11:15:44 MSTRe: D3DXMESH & Vertex Colors
Tue Dec 19 2000 17:11:25 MSTRe: DrawPrimitive lines