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DateSubject
Tue Dec 5 2000 12:17:30 MSTRe: New Development Tool - Are you ready?
Tue Dec 5 2000 11:28:57 MSTRe: 2D in DX8
Tue Dec 5 2000 11:22:14 MSTRe: desperately trying to get started
Tue Dec 5 2000 11:20:26 MSTRe: desperately trying to get started
Tue Dec 5 2000 11:17:17 MSTRe: simple drawing functions without HDC
Tue Dec 5 2000 11:14:23 MSTRe: drawprimitiveindexed list or strip?
Tue Dec 5 2000 11:11:43 MSTRe: Can we play a scene 3D in a file HTML ?
Tue Dec 5 2000 11:08:43 MSTRe: DirectX Tutorials? Books?
Tue Dec 5 2000 11:03:25 MSTRe: DirectX Tutorials? Books?
Tue Dec 5 2000 10:54:24 MSTRe: desperately trying to get started
Tue Dec 5 2000 10:51:40 MSTRe: desperately trying to get started
Mon Dec 4 2000 19:48:46 MSTRe: desperately trying to get started
Mon Dec 4 2000 19:40:17 MSTRe: DirectX Tutorials? Books?
Mon Dec 4 2000 17:55:20 MSTRe: debugging in exclusive mode
Mon Dec 4 2000 17:53:04 MSTRe: 3d/2d in dx8
Mon Dec 4 2000 17:47:54 MSTRe: DirectX is drawing on my menus
Mon Dec 4 2000 17:43:11 MSTRe: DirectX Tutorials? Books?
Mon Dec 4 2000 17:42:33 MSTRe: DirectDraw versus GDI
Mon Dec 4 2000 17:39:24 MSTRe: repeating myself
Sun Dec 3 2000 18:34:56 MSTRe: repeating myself
Sun Dec 3 2000 18:21:34 MSTRe: DX8 and MSVC5 and Win95
Sun Dec 3 2000 18:20:42 MSTRe: DirectX Tutorials? Books?
Sun Dec 3 2000 18:17:37 MSTRe: Curious DrawIndexedPrimitiveUP Issue...
Sun Dec 3 2000 14:50:24 MSTRe: DX7 + DX8 Mix
Sat Dec 2 2000 15:13:51 MSTRe: Getting pixel-format, etc.
Sat Dec 2 2000 15:11:58 MSTRe: Drawing 16-bit wide text with D3D8
Sat Dec 2 2000 15:07:04 MSTRe: Does Windows use double-buffering?
Sat Dec 2 2000 15:03:44 MSTRe: DX7 + DX8 Mix
Fri Dec 1 2000 17:15:55 MSTRe: Wrapping Textures Easily
Fri Dec 1 2000 17:13:35 MSTRe: DX7 + DX8 Mix
Fri Dec 1 2000 11:31:42 MSTRe: How do I create a bitmap from a DX8 rendered frame?
Fri Dec 1 2000 11:29:53 MSTRe: dx8 lights
Thu Nov 30 2000 22:11:08 MSTRe: Why no primary surface in DX8?
Thu Nov 30 2000 22:07:09 MSTRe: Directx8 or Directx7 for 2D????
Thu Nov 30 2000 17:01:32 MSTRe: Why no primary surface in DX8?
Thu Nov 30 2000 15:25:52 MSTRe: Why no primary surface in DX8?
Thu Nov 30 2000 13:38:49 MSTRe: Why no primary surface in DX8?
Thu Nov 30 2000 12:13:47 MSTRe: DX7 + DX8 Mix
Thu Nov 30 2000 12:06:09 MSTRe: DirectShow8 via Direct3D8
Thu Nov 30 2000 10:53:13 MSTRe: Directx8 or Directx7 for 2D????
Thu Nov 30 2000 10:47:23 MSTRe: Blt replacement
Wed Nov 29 2000 16:46:13 MSTRe: dx8 lights
Wed Nov 29 2000 16:43:27 MSTRe: Rendering to textures in display memory
Wed Nov 29 2000 13:45:12 MSTRe: Blt in DX8 is slow
Wed Nov 29 2000 12:46:57 MSTRe: About to give up on DX8 (speed prob!)
Wed Nov 29 2000 12:45:31 MSTRe: Blt in DX8 is slow
Wed Nov 29 2000 12:43:11 MSTRe: Why no primary surface in DX8?
Wed Nov 29 2000 12:40:34 MSTRe: Use DX7, Forget DX8 - TOTAL BULL
Wed Nov 29 2000 12:33:19 MSTRe: Use DX7, Forget DX8 - TOTAL BULL
Wed Nov 29 2000 12:29:53 MSTRe: Use DX7, Forget DX8 - TOTAL BULL
Wed Nov 29 2000 11:55:07 MSTRe: triple buffer
Wed Nov 29 2000 11:53:22 MSTRe: Directx8 or Directx7 for 2D????
Wed Nov 29 2000 11:47:43 MSTRe: D3DCREATE_MIXED_VERTEXPROCESSING
Wed Nov 29 2000 11:32:59 MSTRe: Blt in DX8 is slow
Tue Nov 28 2000 14:18:04 MSTRe: Blt in DX8 is slow
Tue Nov 28 2000 14:12:34 MSTRe: Blt in DX8 ???
Tue Nov 28 2000 12:15:06 MSTRe: why does it take a blit of size 641x481 to cover the screen
Tue Nov 28 2000 12:09:45 MSTRe: About Overlay In DX8
Tue Nov 28 2000 12:08:09 MSTRe: Blt in DX8 ???
Tue Nov 28 2000 12:06:51 MSTRe: Blt in DX8 ???
Mon Nov 27 2000 22:47:09 MSTRe: How to convert my DX7 code to DX8?
Mon Nov 27 2000 22:40:43 MSTRe: How do I create a bitmap from a DX8 rendered frame?
Mon Nov 27 2000 22:38:29 MSTRe: Error when drawing Text with D3DXFont
Mon Nov 27 2000 22:32:10 MSTRe: DDBLT_ROTATIONANGLE & geforce 1
Mon Nov 27 2000 22:30:50 MSTRe: Colorkey in Raster Graphics
Mon Nov 27 2000 22:29:39 MSTRe: C++ Compiler
Mon Nov 27 2000 22:27:59 MSTRe: Blt in DX8 ???
Mon Nov 27 2000 22:23:59 MSTRe: 3d objects question
Mon Nov 27 2000 17:31:33 MSTRe: What's an x file?
Mon Nov 27 2000 17:29:18 MSTRe: Rendering to textures in display memory
Mon Nov 27 2000 17:24:43 MSTRe: DirectX 8 DDK
Fri Nov 24 2000 21:12:24 MSTRe: Rendering to textures in display memory
Fri Nov 24 2000 21:07:06 MSTRe: IDirect3dSurface8
Fri Nov 24 2000 21:06:18 MSTRe: How to implement Alpha Channel in DirectDraw?
Fri Nov 24 2000 20:54:26 MSTRe: CreateAdditionalSwapChain method
Fri Nov 24 2000 20:52:08 MSTRe: Books
Wed Nov 22 2000 22:00:30 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 21:33:04 MSTRe: Z & W buffers in DX8
Wed Nov 22 2000 21:27:20 MSTRe: Rendering to textures in display memory
Wed Nov 22 2000 21:24:36 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 20:20:16 MSTRe: Z & W buffers in DX8
Wed Nov 22 2000 20:10:51 MSTRe: Rendering to textures in display memory
Wed Nov 22 2000 20:05:04 MSTRe: How to implement Alpha Channel in DirectDraw?
Wed Nov 22 2000 20:00:38 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 17:16:36 MSTRe: Rendering to textures in display memory
Wed Nov 22 2000 15:45:52 MSTRe: Books
Wed Nov 22 2000 15:39:43 MSTRe: Windowed mode doesn't work in 32-bit color
Wed Nov 22 2000 15:37:41 MSTRe: when to use IDirect3DDevice8::Reset
Wed Nov 22 2000 15:33:58 MSTRe: Solution
Wed Nov 22 2000 15:32:57 MSTRe: Software device ??
Wed Nov 22 2000 15:28:30 MSTRe: LockRect issue in DX8
Wed Nov 22 2000 15:23:53 MSTRe: Loading a texture ...
Wed Nov 22 2000 15:20:30 MSTRe: IDirect3dSurface8
Wed Nov 22 2000 15:17:31 MSTRe: How to implement Alpha Channel in DirectDraw?
Wed Nov 22 2000 15:11:57 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 14:59:54 MSTRe: alpha channel
Wed Nov 22 2000 12:49:44 MSTRe: DirectX 8 has no Scene Graph?
Wed Nov 22 2000 12:46:09 MSTRe: DirectX 8 DDK
Wed Nov 22 2000 12:45:33 MSTRe: directx 8 book
Wed Nov 22 2000 12:41:59 MSTRe: 2D Graphics in dx8
Tue Nov 19 00:45:58 MST 2002Re: in ActiveX