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DateSubject
Wed Nov 22 2000 21:33:04 MSTRe: Z & W buffers in DX8
Wed Nov 22 2000 21:27:20 MSTRe: Rendering to textures in display memory
Wed Nov 22 2000 21:24:36 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 20:20:16 MSTRe: Z & W buffers in DX8
Wed Nov 22 2000 20:10:51 MSTRe: Rendering to textures in display memory
Wed Nov 22 2000 20:05:04 MSTRe: How to implement Alpha Channel in DirectDraw?
Wed Nov 22 2000 20:00:38 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 17:16:36 MSTRe: Rendering to textures in display memory
Wed Nov 22 2000 15:45:52 MSTRe: Books
Wed Nov 22 2000 15:39:43 MSTRe: Windowed mode doesn't work in 32-bit color
Wed Nov 22 2000 15:37:41 MSTRe: when to use IDirect3DDevice8::Reset
Wed Nov 22 2000 15:33:58 MSTRe: Solution
Wed Nov 22 2000 15:32:57 MSTRe: Software device ??
Wed Nov 22 2000 15:28:30 MSTRe: LockRect issue in DX8
Wed Nov 22 2000 15:23:53 MSTRe: Loading a texture ...
Wed Nov 22 2000 15:20:30 MSTRe: IDirect3dSurface8
Wed Nov 22 2000 15:17:31 MSTRe: How to implement Alpha Channel in DirectDraw?
Wed Nov 22 2000 15:11:57 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 14:59:54 MSTRe: alpha channel
Wed Nov 22 2000 12:49:44 MSTRe: DirectX 8 has no Scene Graph?
Wed Nov 22 2000 12:46:09 MSTRe: DirectX 8 DDK
Wed Nov 22 2000 12:45:33 MSTRe: directx 8 book
Wed Nov 22 2000 12:41:59 MSTRe: 2D Graphics in dx8
Tue Nov 19 00:45:58 MST 2002Re: in ActiveX
Fri Nov 17 2000 14:45:51 MSTRe: rigour and Direct3D8
Fri Nov 17 2000 14:40:08 MSTRe: IDirect3dSurface8
Fri Nov 17 2000 14:31:43 MSTRe: Software device ??
Fri Nov 17 2000 14:26:28 MSTRe: Pitch
Fri Nov 17 2000 14:21:55 MSTRe: Direct3D7 Clipping
Fri Nov 17 2000 14:18:50 MSTRe: Any VB DirectX and Win32 API programmers out there ?
Fri Nov 17 2000 14:17:15 MSTRe: 2D Graphics in dx8
Thu Nov 16 2000 16:07:49 MSTRe: DX8 sofware devices ?
Tue Nov 14 2000 16:25:17 MSTRe: Fullscreen mode: how to deal with lost focus
Tue Nov 14 2000 16:23:21 MSTRe: GetDeviceCaps()
Mon Nov 13 2000 15:54:59 MSTRe: Let's clear it up - I LIKE DX8
Mon Nov 13 2000 15:54:31 MSTRe: DX8 sofware devices ?
Mon Nov 13 2000 15:53:35 MSTRe: DX8 sofware devices ?
Mon Nov 13 2000 15:47:29 MSTRe: COLORKEY support in D3D8?
Mon Nov 13 2000 15:46:15 MSTRe: DX8 is a mess
Mon Nov 13 2000 15:18:05 MSTRe: DX8 is a mess
Tue Nov 12 00:06:33 MST 2002Re: Accumulation Buffer?
Thu Nov 2 2000 16:46:20 MSTRe: Direct X 8 beta
Sun Oct 27 00:33:47 MDT 2002Re: unitizing x file meshes
Tue Oct 22 00:13:45 MDT 2002Re: Repost: Rotation axis from mouse direction
Fri Oct 6 2000 16:53:11 MDTRe: Direct X / C++ / Open GL Programmers Requierd
Sat Oct 5 00:40:41 MDT 2002Re: 8-bit to 24-bit blitting
Fri Oct 4 00:50:11 MDT 2002Re: DirectX8 Programming in VB.Net and the mysterious absence of D3DAUX
Thu Sep 21 2000 15:16:10 MDTRe: Redirecting MS Visual C++ 6.0 output
Thu Sep 21 2000 15:10:52 MDTRe: opengl & dx
Thu Sep 21 2000 15:10:24 MDTRe: Looking for C++ Programmers
Fri Sep 20 00:22:20 MDT 2002Re: accessing a texture alpha channel
Fri Sep 20 00:19:23 MDT 2002Re: Initialization of DirectX in ATL-based ActiveX object
Fri Sep 20 00:06:37 MDT 2002Re: accessing a texture alpha channel
Tue Sep 12 2000 22:10:46 MDTRe: define initguid does odd things
Tue Sep 12 2000 16:23:15 MDTRe: define initguid does odd things
Tue Sep 12 2000 11:18:48 MDTRe: initializing DDSURFACEDESC
Mon Sep 11 2000 16:45:06 MDTRe: initializing DDSURFACEDESC
Mon Sep 11 2000 12:58:19 MDTRe: BitBlt API in DirectX environment, Possible?
Mon Sep 11 2000 12:56:11 MDTRe: My view remains black though everything seems ok - (final!)
Mon Sep 11 2000 11:46:27 MDTRe: how to prevent light going through entity
Mon Sep 11 2000 11:43:58 MDTRe: Deleted Posts on RM
Mon Sep 11 2000 11:42:49 MDTRe: Deleted Posts on RM
Fri Sep 8 2000 12:35:20 MDTRe: Deleted Posts on RM
Fri Sep 8 2000 12:30:53 MDTRe: What does this function mean...
Fri Sep 8 2000 12:30:11 MDTRe: Open GL / DX transformation matrices
Fri Sep 8 2000 12:28:17 MDTRe: IDirectDrawSurface7::Blt stretching question
Fri Sep 8 2000 12:26:47 MDTRe: DX9 Beta Program
Thu Sep 7 2000 14:19:55 MDTRe: DX9 Beta Program
Thu Sep 7 2000 11:24:10 MDTRe: DX9 Beta Program
Wed Sep 6 2000 16:48:56 MDTRe: XBox versos Playstation2
Wed Sep 6 2000 16:42:53 MDTRe: XBox versos Playstation2
Wed Sep 6 2000 15:38:46 MDTRe: DDRAW: backbuffer in system memory
Wed Sep 6 2000 11:55:04 MDTRe: Where is the DX8 SDK and the final or new Beat DX8???
Wed Sep 6 2000 11:52:58 MDTRe: How to create a shadow ???
Wed Sep 6 2000 11:52:12 MDTRe: DirectX & win2k
Wed Sep 6 2000 11:50:38 MDTRe: CreateDevice (D3D) failing
Tue Sep 5 2000 15:13:01 MDTRe: CreateDevice (D3D) failing
Tue Sep 5 2000 14:58:45 MDTRe: DirectX wrapper, any recommendation?
Tue Sep 5 2000 14:56:53 MDTRe: background images
Tue Sep 5 2000 14:46:57 MDTRe: Screen Coordinates of Rendered Objects
Tue Sep 5 2000 14:43:43 MDTRe: how to prevent light going through entity
Fri Sep 1 2000 15:18:02 MDTRe: Viewport and execute buffer
Fri Sep 1 2000 14:32:03 MDTRe: D3DTLVERTEX problem
Fri Sep 1 2000 13:19:16 MDTRe: And errr? Collision Detection
Fri Sep 1 2000 12:08:45 MDTRe: Colour Keying in d3d
Wed Aug 30 2000 17:43:06 MDTRe: Automatic generation of texture coordinates in D3D
Wed Aug 30 2000 17:40:19 MDTRe: Automatic generation of texture coordinates in D3D
Wed Aug 30 2000 17:20:32 MDTRe: Win 2000
Thu Aug 17 2000 15:22:43 MDTRe: rasterops
Thu Aug 15 00:37:10 MDT 2002Re: Feel Stupid... Triangles/Sec, How Real?
Mon Aug 14 2000 11:39:52 MDTRe: Simple 3D tool recommendation
Mon Aug 14 2000 11:37:25 MDTRe: Filters in DirectX
Fri Aug 11 2000 18:31:56 MDTRe: X file Format Problem
Fri Aug 11 2000 18:30:35 MDTRe: Simple 3D tool recommendation
Fri Aug 11 2000 18:28:04 MDTRe: Customisation
Fri Aug 11 2000 18:24:59 MDTRe: gaurd band clipping? what is it?
Thu Aug 10 2000 16:48:24 MDTRe: Directx Media SDK
Thu Aug 10 2000 15:52:50 MDTRe: Texture creation
Thu Aug 10 2000 13:07:16 MDTRe: Texture creation
Thu Aug 10 2000 13:05:12 MDTRe: settransform/setrenderstate inside beginscene endscene?
Thu Aug 10 2000 13:01:28 MDTRe: IDirectDrawSurface7::Blt stretching question