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DateSubject
Fri Jun 1 00:35:32 MDT 2001Re: Help with D3DXCreateMesh()
Tue May 30 2000 17:10:39 MDTRe: D3DXMatrixLookAtLH() bug?
Tue May 30 2000 17:10:39 MDTRe: D3DXMatrixLookAtLH() bug?
Tue May 30 2000 17:08:05 MDTRe: Blitting Slow
Tue May 30 2000 17:08:05 MDTRe: Blitting Slow
Tue May 30 2000 13:51:49 MDTRe: D3DX sample question?
Tue May 30 2000 13:51:49 MDTRe: D3DX sample question?
Tue May 30 2000 13:44:25 MDTRe: Getting of D3DRenderState
Tue May 30 2000 13:44:25 MDTRe: Getting of D3DRenderState
Tue May 30 2000 13:00:35 MDTRe: vertex buffer clipping info
Tue May 30 2000 13:00:35 MDTRe: vertex buffer clipping info
Tue May 30 2000 12:58:04 MDTRe: DX + windows & MFC : right choice ?
Tue May 30 2000 12:58:04 MDTRe: DX + windows & MFC : right choice ?
Thu May 30 00:54:33 MDT 2002Re: refresh rate
Sun May 28 2000 22:48:00 MDTRe: DX + windows & MFC : right choice ?
Sun May 28 2000 22:48:00 MDTRe: DX + windows & MFC : right choice ?
Sun May 28 2000 17:49:32 MDTRe: Texture question
Sun May 28 2000 17:49:32 MDTRe: Texture question
Sun May 28 2000 17:46:56 MDTRe: DX5 to DX7 Legacy of Lights Attaching to Viewports
Sun May 28 2000 17:46:56 MDTRe: DX5 to DX7 Legacy of Lights Attaching to Viewports
Sun May 28 2000 17:43:38 MDTRe: vertex buffer clipping info
Sun May 28 2000 17:43:38 MDTRe: vertex buffer clipping info
Tue May 27 00:46:55 MDT 2003Re: D3DXIntersect, barycentric?
Thu May 25 2000 14:11:11 MDTRe: D3DIM -- Application hogging the computer
Thu May 25 2000 14:11:11 MDTRe: D3DIM -- Application hogging the computer
Thu May 25 2000 13:04:47 MDTRe: draw text on surface
Thu May 25 2000 13:04:47 MDTRe: draw text on surface
Thu May 25 2000 13:04:10 MDTRe: Difference between drawprimitive and drawindexprimitive
Thu May 25 2000 13:04:10 MDTRe: Difference between drawprimitive and drawindexprimitive
Thu May 25 2000 11:51:40 MDTRe: d3d texturing
Thu May 25 2000 11:51:40 MDTRe: d3d texturing
Thu May 25 2000 11:41:34 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Thu May 25 2000 11:41:34 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Thu May 25 2000 11:31:28 MDTRe: DirectX releases?
Thu May 25 2000 11:31:28 MDTRe: DirectX releases?
Thu May 25 2000 11:26:33 MDTRe: TrueType fonts (Direct3D)
Thu May 25 2000 11:26:33 MDTRe: TrueType fonts (Direct3D)
Thu May 25 2000 11:17:15 MDTRe: Where can I find the detailed info of Win32 API?
Thu May 25 2000 11:17:15 MDTRe: Where can I find the detailed info of Win32 API?
Thu May 25 2000 11:14:55 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Thu May 25 2000 11:14:55 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Wed May 24 2000 17:33:52 MDTRe: D3DIM -- Application hogging the computer
Wed May 24 2000 17:33:52 MDTRe: D3DIM -- Application hogging the computer
Wed May 24 2000 17:13:56 MDTRe: Where can I find the detailed info of Win32 API?
Wed May 24 2000 17:13:56 MDTRe: Where can I find the detailed info of Win32 API?
Wed May 24 2000 12:38:49 MDTRe: multimedia timers & callback functions in Video Games
Wed May 24 2000 12:38:49 MDTRe: multimedia timers & callback functions in Video Games
Wed May 24 2000 12:37:32 MDTRe: isometric view
Wed May 24 2000 12:37:32 MDTRe: isometric view
Wed May 24 2000 12:35:43 MDTRe: I'm stuck
Wed May 24 2000 12:35:43 MDTRe: I'm stuck
Wed May 24 2000 11:47:43 MDTRe: YUV to RGB
Wed May 24 2000 11:47:43 MDTRe: YUV to RGB
Wed May 24 2000 11:44:58 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Wed May 24 2000 11:44:58 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Tue May 23 2000 17:31:24 MDTRe: What is new in DX8?
Tue May 23 2000 17:31:24 MDTRe: What is new in DX8?
Tue May 23 2000 12:36:27 MDTRe: What is new in DX8?
Tue May 23 2000 12:36:27 MDTRe: What is new in DX8?
Tue May 23 2000 10:26:03 MDTRe: TrueType fonts (Direct3D)
Tue May 23 2000 10:26:03 MDTRe: TrueType fonts (Direct3D)
Tue May 23 2000 10:23:03 MDTRe: Popup in TreeView
Tue May 23 2000 10:23:03 MDTRe: Popup in TreeView
Mon May 22 2000 17:26:36 MDTRe: vertex buffer clipping info
Mon May 22 2000 17:26:36 MDTRe: vertex buffer clipping info
Mon May 22 2000 16:14:23 MDTRe: vertex buffer clipping info
Mon May 22 2000 16:14:23 MDTRe: vertex buffer clipping info
Mon May 22 2000 16:08:17 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Mon May 22 2000 16:08:17 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Mon May 22 2000 14:23:57 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Mon May 22 2000 14:23:57 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Sun May 21 2000 22:39:14 MDTRe: D3D Light Question
Sun May 21 2000 22:39:14 MDTRe: D3D Light Question
Sun May 21 2000 19:15:58 MDTRe: vertex buffer clipping info
Sun May 21 2000 19:15:58 MDTRe: vertex buffer clipping info
Sun May 21 2000 19:12:38 MDTRe: Sv: memory for DirectDraw surfaces.
Sun May 21 2000 19:12:38 MDTRe: Sv: memory for DirectDraw surfaces.
Sun May 21 2000 19:11:32 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Sun May 21 2000 19:11:32 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Sat May 20 2000 11:48:20 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Sat May 20 2000 11:48:20 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Tue May 20 00:33:49 MDT 2003Re: model rendered in one uniform color, how to fix?
Tue May 20 00:31:11 MDT 2003Re: dual-head debugging
Fri May 19 2000 16:59:13 MDTRe: Sv: memory for DirectDraw surfaces.
Fri May 19 2000 16:59:13 MDTRe: Sv: memory for DirectDraw surfaces.
Fri May 19 2000 16:48:25 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Fri May 19 2000 16:48:25 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Fri May 19 2000 15:03:03 MDTRe: vertex buffer clipping info
Fri May 19 2000 15:03:03 MDTRe: vertex buffer clipping info
Thu May 18 2000 16:34:32 MDTRe: vertex buffer clipping info
Thu May 18 2000 16:34:32 MDTRe: vertex buffer clipping info
Thu May 18 2000 13:01:49 MDTRe: Texture question
Thu May 18 2000 13:01:49 MDTRe: Texture question
Thu May 18 2000 12:58:30 MDTRe: Blitting slow?
Thu May 18 2000 12:58:30 MDTRe: Blitting slow?
Mon May 15 2000 14:40:42 MDTRe: HELP! How can i use DX7 on NT?
Mon May 15 2000 14:40:42 MDTRe: HELP! How can i use DX7 on NT?
Tue May 15 00:10:16 MDT 2001Re: responding to a WM_SIZE in d3d8
Tue May 15 00:08:48 MDT 2001Re: FullScreen D3D8 from ActiveX control?
Tue May 15 00:01:52 MDT 2001Re: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
Mon May 14 00:45:27 MDT 2001Re: How can I write or read some data from RenderTarget Surface (Back Surface)