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DateSubject
Sat, 23 Sep 2006 09:57:57 -0700Re: Debug info from dll
Sat, 23 Sep 2006 09:55:08 -0700Re: Mesh rendering problem
Sat, 23 Sep 2006 09:52:17 -0700Re: Texture from File failing
Fri, 22 Sep 2006 20:04:34 -0700Re: Texture from File failing
Fri, 22 Sep 2006 16:56:19 -0700Re: Simple Spheremapping in D3D?
Fri, 22 Sep 2006 14:59:42 -0700Re: Simple Spheremapping in D3D?
Fri, 22 Sep 2006 14:06:03 -0700Re: Simple Spheremapping in D3D?
Fri, 22 Sep 2006 13:50:12 -0700Re: Draw entire mesh?
Fri, 22 Sep 2006 13:49:14 -0700Re: Simple Spheremapping in D3D?
Fri, 22 Sep 2006 06:38:27 -0700Re: Mesh rendering problem
Thu, 21 Sep 2006 21:10:50 -0700Re: Install Managed DirectX9 over standard DirectX9 installation
Thu, 21 Sep 2006 20:58:31 -0700Re: New features of C# 2005 for calling DirectShow?
Thu, 21 Sep 2006 20:57:01 -0700Re: Scene contents to xfile?
Fri, 15 Sep 2006 20:09:55 -0700Re: DirectX Vs GDI
Fri, 15 Sep 2006 15:13:57 -0700Re: Computing Vertex Normals
Fri, 15 Sep 2006 15:05:17 -0700Re: Scene contents to xfile?
Fri, 15 Sep 2006 14:29:39 -0700Re: Scene contents to xfile?
Thu, 14 Sep 2006 07:07:55 -0700Re: Scene contents to xfile?
Wed, 13 Sep 2006 14:51:36 -0700Re: ID3DXFont DrawText performance questions
Wed, 13 Sep 2006 13:36:59 -0700Re: Texture Blending
Wed, 13 Sep 2006 09:15:34 -0700Re: Rendering Textures to Transformed Vertices
Wed, 13 Sep 2006 09:02:26 -0700Re: IDirect3DSurface9::LockRect memory
Tue, 12 Sep 2006 12:26:04 -0700Re: Debugging Shader programs
Tue, 12 Sep 2006 09:31:01 -0700Re: ID3DXFont DrawText performance questions
Tue, 12 Sep 2006 09:27:04 -0700Re: DirectX8 or 9
Mon, 11 Sep 2006 19:05:10 -0700Re: loading a hbitmap to a texture
Mon, 11 Sep 2006 19:02:57 -0700Re: ID3DXFont DrawText performance questions
Mon, 11 Sep 2006 19:00:39 -0700Re: Debugging Shader programs
Mon, 11 Sep 2006 18:59:24 -0700Re: Can I translate and rotate the view matrix (not the world matrix)?
Mon, 11 Sep 2006 08:47:16 -0700Re: Communicatation between DirectX and 3DS Max?
Sun, 10 Sep 2006 11:29:09 -0700Re: DirectX8 or 9
Thu, 07 Sep 2006 12:43:37 -0700Re: DXUT Fullscreen
Thu, 07 Sep 2006 08:52:05 -0700Re: DXUT Fullscreen
Wed, 06 Sep 2006 06:44:53 -0700Re: Call ::EndScene as far ahead of calling ::Present
Tue, 05 Sep 2006 07:25:17 -0700Re: CreateRenderTarget Example Anyone?
Fri, 01 Sep 2006 16:49:07 -0700Re: Call ::EndScene as far ahead of calling ::Present
Thu, 31 Aug 2006 18:54:41 -0700Re: Call ::EndScene as far ahead of calling ::Present
Thu, 31 Aug 2006 13:21:38 -0700Re: D3DXCreateEffect question
Thu, 31 Aug 2006 06:07:54 -0700Re: Getting no debug output at all.
Wed, 30 Aug 2006 05:18:28 -0700Re: Debugging shaders with Visual Studio 2005 Express
Tue, 29 Aug 2006 18:51:05 -0700Re: Problem with order of semi-transparent objects
Mon, 28 Aug 2006 18:40:05 -0700Re: Viewing differences between Managed libraries
Mon, 28 Aug 2006 10:18:03 -0700Re: Render to texture formats
Sat, 26 Aug 2006 13:33:34 -0700Re: shaders & the fixed/programmable pipeline
Sat, 26 Aug 2006 13:31:18 -0700Re: problem in texturing with direct3d mobile
Sat, 26 Aug 2006 13:29:45 -0700Re: Getting no debug output at all.
Thu, 24 Aug 2006 21:09:08 -0700Re: problem in texturing with direct3d mobile
Thu, 24 Aug 2006 20:59:49 -0700Re: Drawing a rectangle
Thu, 24 Aug 2006 20:54:29 -0700Re: DirectX8 or 9
Thu, 24 Aug 2006 20:46:10 -0700Re: Getting no debug output at all.
Thu, 24 Aug 2006 09:09:21 -0700Re: Accessing a locked surface
Wed, 23 Aug 2006 20:02:54 -0700Re: Accessing a locked surface
Wed, 23 Aug 2006 17:11:24 -0700Re: bmp alpha blending in DirectX9
Mon, 21 Aug 2006 14:15:35 -0700Re: How do I draw lines with a thickness > 1
Mon, 21 Aug 2006 12:34:13 -0700Re: surface convertion
Mon, 21 Aug 2006 12:33:56 -0700Re: How do I draw lines with a thickness > 1
Mon, 21 Aug 2006 09:48:27 -0700Re: How do I draw lines with a thickness > 1
Fri, 18 Aug 2006 21:42:35 -0700Re: how to diagnose memory leaks in direct3d9 debugging?
Fri, 18 Aug 2006 05:22:59 -0700Re: Simple question about Device Caps.
Thu, 17 Aug 2006 15:38:45 -0700Re: Managed dx queries
Thu, 17 Aug 2006 15:36:50 -0700Re: how to do IDirect3DDevice8::CopyRects in IDirect3DDevice9?
Thu, 17 Aug 2006 15:34:15 -0700Re: bmp alpha blending in DirectX9
Thu, 17 Aug 2006 15:33:05 -0700Re: Simple question about Device Caps.
Wed, 16 Aug 2006 13:01:26 -0700Re: Getting no debug output at all.
Wed, 16 Aug 2006 12:56:38 -0700Re: Creating a texture from a region of a graphic file
Wed, 16 Aug 2006 12:46:56 -0700Re: Creating a texture from a region of a graphic file
Wed, 16 Aug 2006 09:51:02 -0700Re: Simple question about Device Caps.
Tue, 15 Aug 2006 09:00:52 -0700Re: Using a bitmap for a backgraound in Direct3D
Thu, 10 Aug 2006 19:26:17 -0700Re: another app's surface?
Thu, 10 Aug 2006 19:24:39 -0700Re: Getting no debug output at all.
Thu, 10 Aug 2006 06:46:02 -0700Re: Getting no debug output at all.
Thu, 10 Aug 2006 06:44:02 -0700Re: efficient screenshotting?
Wed, 09 Aug 2006 21:30:21 -0700Re: Getting no debug output at all.
Wed, 09 Aug 2006 21:29:24 -0700Re: efficient screenshotting?
Wed, 09 Aug 2006 12:23:43 -0700Re: Getting no debug output at all.
Wed, 09 Aug 2006 12:22:10 -0700Re: efficient screenshotting?
Tue, 08 Aug 2006 13:26:26 -0700Re: .x Models + animations.
Tue, 08 Aug 2006 08:45:45 -0700Re: flexing an 3D object
Mon, 07 Aug 2006 13:24:30 -0700Re: GetWindowRect on full-screen secondary monitor
Mon, 07 Aug 2006 13:22:55 -0700Re: Texture memory manager
Sat, 05 Aug 2006 12:01:48 -0700Re: DX7 App?
Sat, 05 Aug 2006 11:58:50 -0700Re: flexing an 3D object
Fri, 04 Aug 2006 17:07:59 -0700Re: Printing DirectX graphics output in VB.net
Fri, 04 Aug 2006 07:07:30 -0700Re: Is there a better way to get data into my texture?
Fri, 04 Aug 2006 07:06:14 -0700Re: Calling GetContainer on IDirect3DSurface to get the parent swa
Thu, 03 Aug 2006 12:13:36 -0700Re: Is there a better way to get data into my texture?
Thu, 03 Aug 2006 08:45:22 -0700Re: change mesh
Wed, 02 Aug 2006 15:58:05 -0700Re: Point Sprites and coloring
Wed, 02 Aug 2006 11:55:06 -0700Re: Polygon tessellation
Wed, 02 Aug 2006 10:05:10 -0700Re: Polygon tessellation
Wed, 02 Aug 2006 09:49:52 -0700Re: texture on 3D text
Tue, 01 Aug 2006 12:43:13 -0700Re: Point Sprites and coloring
Tue, 01 Aug 2006 12:42:21 -0700Re: Device Window vs. Focus Window
Mon, 31 Jul 2006 14:11:32 -0700Re: DX Window always on top after fullscreen switch
Mon, 31 Jul 2006 09:45:21 -0700Re: Animated skinned mesh bone boundings?
Mon, 31 Jul 2006 08:17:00 -0700Re: DX Window always on top after fullscreen switch
Sat, 29 Jul 2006 13:38:09 -0700Re: Strange problem when using PresentationInterval.Immediate
Fri, 28 Jul 2006 09:56:02 -0700Re: Problem with sprites in directx 9.0c
Thu, 27 Jul 2006 13:38:52 -0700Re: Copy Surface to Bitmap
Thu, 27 Jul 2006 13:38:21 -0700Re: Need good performance tips
Wed, 26 Jul 2006 10:51:25 -0700Re: Need good performance tips