// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__5DFC3E8B_91E8_4B36_B852_BB08B22BEB82__INCLUDED_)
#define AFX_STDAFX_H__5DFC3E8B_91E8_4B36_B852_BB08B22BEB82__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define STRICT
#define WIN32_LEAN_AND_MEAN

#include <d3d8.h>

// TODO: reference additional headers your program requires here
#include <tchar.h>
#include <sstream>
#include <vector>

// reverse this #ifdef if you're using a compiler that overloads trig
// functions for float and double as per the ANSI C++ standard.
// Unfortunately, VC++6SP4 and earlier do not do this properly.  VC also
// does not declare the math functions in namespace std:: when using
// <cmath>
#include <cmath>
#if 1
#define COSF cosf
#define SINF sinf
#define ABSF absf
#else
#define COSF ::std::cos
#define SINF ::std::sin
#define ABSF ::std::abs
#endif

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__5DFC3E8B_91E8_4B36_B852_BB08B22BEB82__INCLUDED_)
