// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__D1D32ECA_07B0_45C1_98D9_99CC43BCB22C__INCLUDED_)
#define AFX_STDAFX_H__D1D32ECA_07B0_45C1_98D9_99CC43BCB22C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// reference additional headers your program requires here
#include <objbase.h>
#include <d3d8.h>
#include <rt/hr.h>
#include <rt/misc.h>
#include <rt/tstring.h>
#include <iostream>
#include <iomanip>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__D1D32ECA_07B0_45C1_98D9_99CC43BCB22C__INCLUDED_)
