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Special Thanks
Other people we must thank for making this project possible:
- xu4, a project similar to U3Project that recreates Ultima IV, for releasing their source code.
- Sven Carlberg, author of Ultima III for the Gameboy Color, for his help with gameplay mechanics.
- Michael C. Maggio (Voyager Dragon), author of The Exodus Project, for reviving my interest in Ultima III, and for the EGA tileset.
- Xenerkes Dragon, author of Ultimatrix, for decoding some of the game's data files.
- Marc Winterrowd for decoding the view animation file format.
- Sam Glasby for decoding the roster file format.
- Holger Bachert (Telavar Dragon), keeper of Mysterious Sosaria, for the MIDI versions of the music.
- R. Wiener (Aradindae Dragon) and Joshua Steele (Wiltshire Dragon) of The Ultima IV Upgrade Project for their tileset.
- and Special thanks to Richard Garriott, who made this playground in the first place.
Libraries used:
Libraries that we'll be using before the job is through:
- SDL - Simple DirectMedia Layer
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Can I help?
We'd love your help! We have need of anyone with art or programming skills, particularly someone with SDL expertise or an inclination to make things go in Linux, and someone willing to create or derive an isometric tile set for the game.
Please feel free to email us at the address below if you're interested.
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