Timelog for the Ludum Dare 48 Hour Programming Contest #4

Friday April 16, 2004
9:23 pm Just found out the theme is: "Infection". Not my favorite choice, but good enough. First order of business is to get this timelog started. After that I will start brainstorming an idea.
11:00 pm Well, I can't think of much and I won't be having much time to do stuff. So, I need to stick with something simple. I am thinking of a take on the movie "Fantastic Voyage". Some important person will be infected with something and you will need to jump in a space craft, get shrunk down to size and zap all the infected cells without getting destroyed by them or white blood cells. I think I will actually do this in Java 1.1 so that it can be played directly from the web page.
11:30 pm Well, Java isn't working out as well as planned, back to C++ and SDL.

Saturday April 17, 2004
12:45 am OK, I have a SDL project file that does nothing but tile an small image I made. Mostly ripped from the guts of the SDL help file.

That's enough for tonight.
4:49 pm OK, back to concentrate on this for a while. First I will see what everyone else has been up to.
5:38 pm Didn't get to look at other peoples stuff as much as I wanted but I did make a little space ship and got it to spin around on the screen. It is .PNG file so I didn't have to fool with transparency which is cool.

Not a game but getting closer (I suppose).
8:15 pm OK, now I have a virus graphic and a bunch of them showing up on screen. Currently, all they do is fall down slowly. The next step would be to let you move the ship around then let it fire at the viruses. Then let the viruses be destroy the ship and be destroyed by the ship's shots. No time to make anything more complex than that. I wanted to make a lot of human guts flowing around in the background even though the game is currently more asteroids like. I doubt I will get that far.


Sunday April 18, 2004
12:24 pm Made a different background and plugged it in, that's all for now.
2:58 pm Still not a game, but now there is some interactivity. You can move the ship around "Asteroidstm"-style. Up to speed up, Down to slow down, left and right to rotate. Got a pill graphic ready too.

4:39 pm Getting closer to a game, maybe I will have something after all. You can now shoot infection fighting pills at those nasty raining viruses. I have decided the for the story you were injected somewhere around the heart so you don't have to go moving around to find the infection, it will come to you.

4:59 pm You can now shoot viruses and they dissapear.
5:49 pm Time is up for me. All I got done after that was to make the viruses blow up. Not really a game, but it will have to be close enough.