ORKRA'AN

ORKRA'AN
Orkra'an Ecological Data
Biochemistry:  Series 1
Environment:  Class 1
    GRAPH: G2/R1/A2/P3/H2
Biome:  Any warmed underground, rare topside
Encounter Chance:  Unlikely
Group Size:  2-20
Organization:  Tribal
Niche:  Omnivore
Intelligence:  Sentient

Orkra'an Game Data
STR 10    (2d4+5)          INT 8    (2d4+2)
DEX 11    (d8+6)           WIL 8   (2d4+2)
CON 12   (2d4+8)          PER 8   (2d4+2)
Durability:  12/12/6/6            Action check: 10+/9/4/2
Move: sprint 20, run 12, walk 4                #Actions: 2
Reaction score: Marginal/1                   Last resorts: 1

Attacks
Unarmed              10/5/2    d4s/d4+1s/d4+2s   LI/O
Melee weapon      10/5/2    varies                   varies
Ranged weapon    10/5/2    varies                   varies

Defenses
no resistance modifier vs. melee attacks
+1 resistance modifier vs. ranged attacks
no INT resistance modifier vs. encounter skills
no WIL resistance modifier vs. encounter skills
Armor: none (LI), none (HI), none (En)

Special Abilities
Night vision:  -2 bonus to skills that would normally be penalized in all darkness
Vibration sense:  -3 bonus to Awareness in subterranean env.  -1 elsewhere
Hide/sneak:  -3 bonus to hide/sneak

Skills
Athletics [12], Melee [11], Unarmed Attack [10], Movement [13], Stamina [12], Survival [13], Acrobatics [12], Ranged Weapons, Prim [12], Stealth [13], Animal Handling [10], Awareness [9]

ORKRA'AN

Orkra'an have adapted to their cold world.   They live underneath Orkan, in complex caverns and tunnels.  Most of these caverns and tunnels are warmed by geothermal activity, for on the surface it is a windy, frozen ice world.  Ice formations and structures formed by the constant melting and freezing on the wind swept planet can be found everywhere.  It seldom rises above zero degrees Celsius on the surface and the winds ensure that it will always be a very cold place without proper cold-weather gear.  Orkan barely qualifies as a class 1 world

Description:  The Orkra'an are short, (1-1.5m tall) stout vaguely humanoid creatures, almost dwarven in appearance.   They are surprisingly strong, with leathery skin.  They have small, focused eyes, large mouths with jagged teeth, and a large, flat nose.  Their heads are more compact then humans, but also wider.  One particular thing about Orkra'ans is that from adolescence onward, their skin wrinkles and hair greys, appearing like old wrinkled humans.

Orkra'an have incredible night vision, and they adjust to varying degrees of light at incredible rates.

They are sensitive to vibrations felt through the ground, and can sense movement nearby and can easily predict quakes.

They also have a keen ability to hide and seem unobvious.  Some say that they have the ability to be only seen out of the corner of ones eye.
 

Encounter:  Orkra'an are a somewhat shy species in regards to outsiders.  They will avoid contact with outsiders at first but are fairly friendly when openly approached with no obvious intent to harm.

Habitat/Society:  The Orkra'an caverns contain a vast library of hieroglyphs and wall paintings, telling of their history.  Some are actually translatable.  Most are not.  They simply point to the walls when asked about their past.  "The story has been told" is one of their more common answers.  From what can be gathered from observation and interviews, they are a peaceful people, but not willing to interact too much.  Some adventure out, but they hide well, and use shadows expertly.

Orkran'ans are still in a PL1, moving into PL2 society.  They are sharp and learn fast.

Orkra'an speak a low bellowing language called Lagaran.  They can easily learn to speak Galactic Standard very well.
 
 


Dark Star Specs