Paladin in Powered
Armor
Paladins of Sol |
The
Paladins of Sol have never received much attention from the general populace,
but have been around for eons. They are a collection of individuals
that take ideals from an ancient Dark Age, Earth custom of chivalry.
They take upon themselves oaths to help others in need and protect the
weak from evil beings and deeds. They are a powerful group indeed
with all the skills, abilities, and technological backing to accomplish
the goals that they have laid out for themselves. The paladins do
not advertise their membership openly. But, somehow they often appear,
with energy swords flashing, to help out in desperate situations.
The Paladins of Sol were originally started in the Union of Sol. After a few heroic accomplishments of the group and it's leader, Talis Darklore, they were brought to the attention of the union government. The Union, seeing the vast potential of the group, quickly set up funding for the Paladins. Now the Paladins of Sol wander about individually or in small groups doing what they can to correct injustices in the galaxy. The Paladins of Sol are a monotheistic faction with abilities to protect and heal through their faith in a supreme being. Once a Paladin takes this mantle upon himself he gains certain protections and abilities. These abilities are as follows: Detect evil (detect evil intent with Awareness check up to 20 m), Saving throw bonuses (-1 bonus to resist any kind of damage is applied to CON checks vs. hazards), Disease immunity (-3 bonus to resist disease), and Magical abilities (Monotheism). To become a Paladin of Sol one must pass a series of trials and tests. To pass these tests one must have at least these scores in attributes: STR 10, DEX 10, CON 10, INT 8, WIL 9, PER 13. Truth, faith, and loyalty tests are given. One must also have a Faith FX/Monotheism talent. Paladins are Combat Specs with a FX/Faith perk, but it is also possible to be an Adept with a secondary as a Combat Spec. The biggest disadvantage to being a Paladin of Sol is the diversity of skills. Paladins have a lot of skills to learn and tend to become powerful slowly. |
Talis Darklore
Talis
Darklore
Level 10 mutant human Combat Spec Paladin (Solar) male
|
Powers
Drawbacks
Description |
Harventhur |
Force energy blade, damage as follows 3d4s/3d4w/2d4m En/A (Amazing) | |
Energy dispersal, will absorb 8 pts/incident and up to 40 pts/day (Amazing) | |
Immortality, increases user's lifetime by 10 times and -4 bonus to stamina- endurance vs. mortal damage (Good) | |
Infamous device, beings will continuously attempt to get the device from the user | |
Energy cost, uses bioelectric energy, causes 2 stuns per 5 minutes of use | |
Talis Darklore does not speak
of how he acquired Harventhur nor of why the artifact is named as it is.
One thing is clear, however, Harventhur is a powerful item. The device
consists of a silvery handle of an unknown alloy with a type of guard above
the handle. The handle is close to human size. When activated
a transluscent pale blue blade springs forth from the hilt. The blade
is made of pure energy, and it has a tremendous ability to cut through
nearly anything. At the moment of activation a nearly invisible field
of energy surrounds the user. This field absorbs energy attacks.
After a few minutes of use the user will begin to feel drained of energy
and will eventually pass out if the device is activated too long.
Another power of the device appears to be a slowing of the aging process. The owner will age at a nearly undetectable rate. Because of the power of Harventhur many desire it. Talis is continually accosted, tracked and hounded by those who would have the artifact. |
Armor | Skill | AP | Type | LI/HI/En | Hide | Mass | Avail | Cost |
Holy Solar Armor | - | 0 | Good | 2d4/2d4/2d4 | +1 | 4 kg | PoS only | ??? |
Magnetic Screen, integrated | - | 0 | Ordinary | +4/+4/+3 | see above | see above | see above | ??? |
The Holy Solar Armor is an advanced technology created by an expert engineer/metallurgist based on the alien technology of Talis' energy sword. He became a paladin to make sure his creation would not fall into the wrong hands. The armor that the Paladins of Sol primarily use is not powered and allows full freedom of movement. It is a molecular weave that is both flexible and light, and it is not so bulky so as not to advertise the wearer is wearing armor. The armor is silver, and upon fine inspection is a finely woven chain mail with stiff portions to further protect against low impact attacks. |
Holy Solar Power Armor | power | +3 | Good | 3d6/3d6/2d6+3 | - | 45 kg | PoS only | ??? |
Magnetic Screen, integrated | - | 0 | Ordinary | +5/+5/+4 | see above | see above | see above | ??? |
To say that
this is the powered version of the Holy Solar Armor would not be completely
accurate. This armor was created by the same engineer/metallurgist,
but not with the same materials. It is a modified form of the standard
neutronite battle armor. It has the following additional abilities:
Gravity induction drive - flight of airspeed 200 kph and groundspeed up to 80kph Targeting optics - reduce penalties for long-range weapons fire by 1 step Image enhancement - negate 1 step penalty derived from darkness Computer, good quality - standard 3D slots included and data stream link with both comm link and direct connection Air/space radar - similar to radar gauntlet Comm gear - hands-free with signal laser Threat receiver - detects radar and laser emissions impinging on user for a -2 bonus to Awareness Trauma packs - includes 2 type II trauma packs Smart display - provides topographical mapping of surrounding area for a -1 step bonus to Tactics Weapons hardpoint - located in left arm Energy Blade - located in right arm, detachable, larger than standard energy sword Effective Str of 18 |
Weapon | Skill | Acc | Range | Type | Damage (O/G/A) | Actions | Clip Size | Clip Cost | Hide | Mass | Avail | Cost |
Holy Energy Sword | Mel-pow | +2 | Personal | En/G | 3d4s-w/3d4w/2d4m | 4 | 20 | $50 | 0 | 1 kg | PoS | ??? |
The Hold Energy Sword is also an advanced technology based on Talis' alien energy sword, that consists of only a hilt until activation. Upon activation a translucent force blade springs forth. This blade is perfectly sharp with negligible friction. This allows the energy blade to cut through nearly anything. The wielder must be careful, for it is nearly as easy to cut oneself as a target. The blade can be run in stun mode where the edges are blunted and stun damage is done rather than wounds. |