nate robins
main OPENGL chronicles allies
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GLUT (OpenGL Utility Toolkit)
The OpenGL Utility Toolkit for X Windows, Windows 95 and Windows NT.

OpenGL Tutors
Tutorial programs that demonstrate basic OpenGL functionality by allowing the user to modify the parameters of a function and see the effect on the scene.

Coding at SGI
Various OpenGL programs that I wrote while I was working as an intern at Silicon Graphics.

Coding at E&S
Various OpenGL programs that I wrote while I was working as an intern at Evans & Sutherland.

SIGGRAPH '97 Course Notes
The notes for the course I did at SIGGRAPH '97 with Mark Kilgard and Brian Paul (course 24).

Smooth Normals with Preservation of Edges
A project that dealt with generating smooth vertex normals across a surface with possible edges.


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EMAIL
August 2000
© Nate Robins