Characters


Here are the characters of my current campaign.  We have not yet made our way to the Dillon system (Dark Star) but that is a possibility in the future when I get a more complete campaign.  I will add the rest of the stats and stories when my players give them to me.
 
 
Fleet
Level 1 half-fraal Mindwalker Telepath male
STR  9
DEX  10
CON  9
(+0)
(+0)
INT  12
WIL 13
PER  12
(+1)
(+2) 
Durability:  9/9/5/5
Movement:  sprint 18, run 12, walk 4, swim 4
Reaction score: 
Action check:  13+/12/6/3
# Action:  2
Last resorts:  2
Attacks
Unarmed

4/2/1  (+d4 brawl)

d4s/d4+1s/d4+2s

LI/O
Defenses
Kinetic sheild

Ord, LI/+2 HI/+1; Good, LI/+3 HI/+2; Amaz, LI/+4 HI/+3
Cybergear
Marginal nanocomputer
Ni jack, ordinary
optical implant, ordinary
Cortical bomb
Perks/Flaws
Alien Artifact
Dirt Poor
Primitive 2
Wild Talent
Vehicle ops [10]; Knowledge [12]; Awareness [13]; Resolve [13]; Interaction [8]; Telekinesis [13]-cryo [16]-electro [14]-kinetic blow [15]-kinetic shield [15]-photo [14]-pyro [14]; Telepathy [12]-mind blast [14]-psychic projection [12]
Fleet
Fleet's Story
Test image for Eve

Her Stats soon to come (I hope)

Iron Flowers
Level 3 mutant human Combat Spec Soldier (Thuldan, Warlion) male
STR  17
DEX  13
CON  15
(+5)
(+2)
INT  5
WIL 6
PER  6
(-1)
(-1) 
Durability:  17/16/9/8
Movement:  sprint 30, run 20, walk 8, swim 8
Reaction score: 
Action check:  13+/12/6/3
# Action:  2
Last resorts:  1
Attacks
Unarmed
Gravemace
Pistol, 9mm
T-bar TN blade
Shotgun, autoflec

14/7/3  (-d4 brawl)
19/9/4
13/6/3
17/8/4
14/7/3

d4+4s/d4+5s/d4+6s
d8+6s/d6+6w/d8+6w
d4+1w/d4+2w/d4m
d6+4w/d6+5w/d4+4m
d4w/d6w/d4m

LI/O
LI/O
HI/O
LI/G
HI/O
Defenses
Body tank

18/9/4  Good  2d4/2d4/d6+2
Mutations
Enhanced STR  (GM, 2 pts added to STR)
Redundant vital organs  (GM, reduce all mortals by half, -3 o bonus to all Sta-end checks)
Adrenal control  (OM, -1 bonus on sertain skills, +1 damage, 1 fatigue when used)
Biorhythm control  (OM, -1 bonus on Stamina, resist pain, endurance, physical resolve)
Improved DEX  (OM, 1 pt added to DEX)
Reduced INT  (SD, 1 pt subtracted from INT)
Minor physical change  (MD, lion-like features)
Cybergear
CF skinweave
Perks/Flaws
Good luck
Powerful ally
Tough as nails
Oblivious
Criminal record
Powerful enemy 2 (Alitar Marine Corps)
Armor op [17]-Power armor [18]; Athletics [17]-Jump [19]; Melee [17]-Powered weapon [19]; Acrobatics [13]-defensive martial [14]-zeroG [14]; Ranged [13]-smg [14]; Vehicle ops [13]; Movement [16]-Swim [17]; Stamina [16]-Endurance [17], Resist pain [17]; Survival [15]; Knowledge [5]-extra lang (Thuldan) [7]-special (Altair) [7]; Tactics [12]-infantry
Iron Flowers
"Flick"
Level 2 mutant human Tech Op Invisible male
STR  11
DEX  12
CON  14
(0)
(+1)
INT  14
WIL 10
PER  7
(+2)
(0) 
Durability:  16/15/7/7
Movement:  sprint 24, run 16, walk 6, swim 6
Reaction score: 
Action check:  15+/14/7/3
# Action:  3
Last resorts:  0
Attacks
Unarmed
Quarter Staff

6/3/1
12/6/3

d4+1s/d4+2s/d4+3s
d4+1s/d4+3s/d6w

LI/O
LI/O
Defenses
CF Skinweave

+2 stuns, +1 wound
Mutations
Hyper CON  (AM, 3 pts added to CON)
PSI sensitivity  (OM, Awareness - intuition check will sense Psi-energy in area, modify for dis.)
Environmental sensitivity  (SD, Sensitive to high gravity, +2 penalty to all actions)
Susceptible to Damage   (MD, Energy, +1 damage)
Cybergear
Nano Computer (Amazing)
Self-repair unit (Amazing)
Neural 3d (Amazing)
Subdermal Comm (Good)
Skinweave (Good)
Subdermal NI jack (Good)
Data slot (Ordinary)
Perks/Flaws 
Ambidextrous
Observant
Dirt poor
Melee wpns [11]; Vehicle ops [12]; Stamina [14]-Endurance [16]; Computer sci [14]-Hacking [17]-Hardware [15]; Knowledge [14]-Comp ops [16]; Technical sci [14]-Jurying [15]-Repair [15]; Awareness [10]; Street smart [10]; Deception [7]-Bluff [8]; Interaction [7]

 
 
Kenon Burnson
Level 8 mutant human Combat Spec Soldier (Thuldan) male
STR  12
DEX  12
CON  16
(+1)
(+1)
INT  12
WIL 10
PER  8
(+1)
Durability:  19/16/8
Movement:  sprint 24, run 16, walk 6
Reaction score: 
Action check:  16+/15/7/3
# Action:  3
Last resorts:  2
Attacks
Unarmed
Power martial arts
Pistol, laser
Knife, combat

15/7/3  (-d4 brawl)
14/7/3
14/7/3
15/7/3

d4+1s/d4+2s/d4+3s
d6+1s/d6+3s/d4+1w
d4+1w/d6+1w/d4m
d4+1w/d4+2w/d4+3w

LI/O
LI/O
En/O
LI/O
Defenses
Dodge
Defensive martial arts
Body tank, recon

 

14/7/3  Good  2d4/2d4/d6+2

Mutations
Enhanced CON  (GM, 2 pts added to CON)
Thermal vision  (GM, -3 on penalties in darkness, even total darkness)
Adrenal control  (OM, -1 bonus on certain skills, +1 damage, 1 fatigue when used)
Biorhythm control  (OM, -1 bonus on Stamina, resist pain, endurance, physical resolve)
Improved durability  (OM, 3 pts to stun rating added)
Minor physical change  (MD, slit pupil eyes and gold colored)
Perks/Flaws
Alien artifact  (P,  altered by an alien device gives these abilities:  1A, telepathy, 1/hour as rank 6 contact; 1O, Multitasking, -1 bonus for action checks and no penalty for doing 2 related actions simultaneously; 1M, Compulsory behavior, Strongly independent with a hard time taking orders and must have a will feat at +1 penalty to obey
Powerful ally  (P, 2pt, Cousin is a captain in the Altairian navy)
Danger sense  (P, -2 bonus on all Awareness - intuition checks)
Powerful enemy  (F, 2pt, Atlairian marines for deserstion)
Competitive  (F, 2pt, Thuldan and military upbringing)
Armor op [12]-Combat armor [13]-Power armor [14]; Athletics [13]-Climb [13]-Jump [13]-Throw [14]; Heavy weapons [12]-Direct [13]-Indirect [13]; Melee [12]-Blade [15]-Bludgeon [13]-Powered weapon [14]; Unarmed [12]-Brawl [15]-Power martial [14]; Acrobatics [12]-daredevil [13]-defensive martial [15]-dodge [14]-fall[13]-zeroG [14] tumbling [13]; Manipulation [12]; Ranged [12]-pistol 14]-rifle [13]-smg [13]; Stealth [12]-hide [13]-sneak [13]; Vehicle ops [12]; Movement [16]-Swim [17]; Stamina [16]-Endurance [17], Resist pain [17]; Survival [16]-tundra [18]-forest [17]-space [17]-aquatic [17]-desert [17]; Computer science [12]; Demolitions [12]-set exp [13]; Knowledge [12]-Computer op [13], First aid [14]-extra lang (Thuldan) [14]-special (Altair) [14]; Life science [12]; Medical science [12]; Navigation [13]-surface [13]; Physical science [12]; Security [12]-protection [13]-security devices [13]; System op [13]; Social science [12]; Tactics [12]-infantry [13]-spaceship [13]; Technical science [12]-repair [13]-tech know [13]; Awareness [10]-intuition [11]-perception [11]; Investigate [10]-track [11]; Resolve [10]-Mental [11], Physical [11]; Street smart [10]-criminal [11]- street [11]; Teach [10]; Culture [8]; Deception [8]; Interaction [8]; Leadership [8]; Leadership [8]-command [10]-inspire [9]

 
 
Charles "Chip" Dixson
Level 5 robot android Prototype "male"
STR  6
DEX  12
CON  14
(-1)
(+1)
INT  18
WIL 10
PER  8
(+4)
(0) 
Durability:  14/14/7
Movement:  sprint 18, run 12, walk 4
Reaction score: 
Action check:  22+/21/10/5
# Action:  4
Last resorts:  -
Attacks
Unarmed

3/2/1  (+d4 brawl)

d4s/d4+1s/d4+2s

LI/O
Defenses
Dodge
CF skin

12/6/3
Ordinary  d6-1/d4-1/d4-1
Body Type
Processer:
Actuators:
Casing:
Chassis:
Data Port:
Manipulators:
Propulsion:
Sensor:
Tools:
Key Skills:

Ordinary (7 active memory slots)
Servo
Attack armor d4+1 (LI), d6+1 (HI), d6-1 (En)
2 m tall
Uplink
Two arms with hands
Legs
Holo, pickup/voicebox, sonar
Harpoon grapple with 25 m cable, first aid kit, stutter pistol
Armor Operation-combat armor
Athletics-throw
Unarmed Attack-brawl
Ranged Weapon, Modern-pistol
Stamina-endurance
Knowledge-first aid
Awareness-perception 3
Perks/Flaws
Light-weight alloy  (25% less weight than other robots of size and type)
Nanite self-repair  (10 pts, self repair of all systems and all damage)
Superior tech, processors  (PL 8 processor, able to contain an AI)
Fuzzy logic  (lie and go against program with a WIL feat check with -1 bonus)
Self-editing program  (Change broad skills with observation and time)
Emancipated  (free sentient with no owner)
Asimov circuits  (must protect humans and not harm them)
Memory lapse  (memory processor faulty, +1 penalty to INT skill checks)
Powerful enemy  (Voidcorp wants their property back, namely Chip"
Armor op [6]; Acrobatics [12]-zeroG [13]; Vehicle ops [12]-air [13]-space [13]; Stamina [14]; Computer science [18]-hacking [19]-hardware [19]-programming [19]; Knowledge [18]-computer op [19]-first aid [20]-extra lang (Voidcorp) [20]-special (Voidcorp) [20]; Life science [18]; Medical science [18]-forensics [19]-medical know [19]-psychology [19]-surgery [19]-treatment [19]-xenomedicine [19]; Navigation [18]-drivespace [19]; Physical science [18]; System op [18]; Technical science [18]-juryrig [19]-repair [19]-tech know [19]


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